The Mother Trilogy will be released on the 3DS and later next year Mother 4 will have a worldwide release on our… — Reggie Fils-Aime Copy Share Image
The Wii had sold a hundred million units globally; the Wii U did not have that same level of success. — Reggie Fils-Aime Copy Share Image
Nintendo Switch is a home console you can play anywhere, with anyone. Clear. Compelling. — Reggie Fils-Aime Copy Share Image
The reality is, the way that online experiences have progressed, it's an expensive proposition. The amount of servers we need to support… — Reggie Fils-Aime Copy Share Image
We believe that either our own teams or teams that we direct are best capable of creating 'Mario' games that will live… — Reggie Fils-Aime Copy Share Image
I get asked constantly, what's Nintendo's approach to the esports community. And our approach is we want to enable consistent standards. We… — Reggie Fils-Aime Copy Share Image
'Super Mario Maker' clearly is going to drive hardware. There are consumers who have always wanted to make their levels of Mario… — Reggie Fils-Aime Copy Share Image
When you think about a new platform, what will define it as a long-term success are the ongoing range of games and… — Reggie Fils-Aime Copy Share Image
Whether it's with a 'Metroid' experience or a 'Donkey Kong' experience, we're constantly looking to push the envelope on the IP versus… — Reggie Fils-Aime Copy Share Image
I think Nintendo is fortunate, having been in this business for over 30 years, to really understand the dynamics and recognize that… — Reggie Fils-Aime Copy Share Image
I would say the greatest challenge we had with the Wii U was being crystal clear in our communication of what the… — Reggie Fils-Aime Copy Share Image
In the end, given the way we view the world and the way that we view ourselves as an entertainment company, our… — Reggie Fils-Aime Copy Share Image
The consumer likes having a brand-new experience and reliving it over and over again. If you create the right type of experience,… — Reggie Fils-Aime Copy Share Image
Nintendo has an enviable position of having the best franchises in this industry in terms of 'Mario' and 'Zelda' and 'Metroid' and… — Reggie Fils-Aime Copy Share Image
For Nintendo, we do believe the GamePad is a critical innovation, and we believe that integrated experience with a second screen is… — Reggie Fils-Aime Copy Share Image
Our developers are constantly thinking about, 'How do I bring new and novel experiences to our platforms?' whether it's the Switch, 3DS,… — Reggie Fils-Aime Copy Share Image
We want the consumer who has bought into the Nintendo Switch platform. When there's a great third party experience, we want them… — Reggie Fils-Aime Copy Share Image
Ours is a company that doesn't do annualized software, and so when we create a 'Zelda' game, when we create a 'Smash… — Reggie Fils-Aime Copy Share Image
For the Nintendo Switch, we were very deliberate in wanting to make sure, from a Nintendo publish standpoint, that we had a… — Reggie Fils-Aime Copy Share Image
The key here are two little words: the word 'or' and the word 'and'. Nintendo is not an or company, with games… — Reggie Fils-Aime Copy Share Image
For us, launching new systems is about bringing new consumer experiences to the marketplace and we're doing that with Nintendo land and… — Reggie Fils-Aime Copy Share Image
We want great third-party titles to achieve mass-market success on Nintendo platforms. We also want the evergreen Nintendo titles to continue to… — Reggie Fils-Aime Copy Share Image
There is a reason why, on a DS, you get that little click when you press a button. There is a reason… — Reggie Fils-Aime Copy Share Image
During my tenure with Nintendo, we've pushed back development a number of times on key games - in the end, it's always… — Reggie Fils-Aime Copy Share Image
Nintendo looks at every technology. Often times, we look at technology before it really is considered mass-market ready. The original DS had… — Reggie Fils-Aime Copy Share Image
There is a reason why, on a DS, you get that little click when you press a button. There is a reason that it… — Reggie Fils-Aime Copy Share Image
The fact is, there's no single magic number that defines profitability for a game. — Reggie Fils-Aime Copy Share Image
If competitors don't like our two to one advantage, dominating market share with both SP and DS, well, I've got bad news. Because we… — Reggie Fils-Aime Copy Share Image
There's no doubt that 'Breath of the Wild' is the Switch game I've put the most time into. — Reggie Fils-Aime Copy Share Image
We've always anticipated that, as Nintendo would demonstrate business potential with an idea, others would follow. And we believe that based on history -… — Reggie Fils-Aime Copy Share Image
We compete with all of the time that consumers spend when they're not sleeping, they're not eating, not going to work or going to… — Reggie Fils-Aime Copy Share Image
I think Nintendo is fortunate, having been in this business for over 30 years, to really understand the dynamics and recognize that it's software… — Reggie Fils-Aime Copy Share Image
Nintendo, at its heart, is about making us feel younger than we are today. — Reggie Fils-Aime Copy Share Image
I grew up in a lower-middle-class environment, usually the lone minority among my classmates. — Reggie Fils-Aime Copy Share Image
Ours is a company that doesn't do annualized software, and so when we create a 'Zelda' game, when we create a 'Smash Bros.' game,… — Reggie Fils-Aime Copy Share Image
The competitive landscape for us is very broad. We see ourselves in the entertainment space. We compete with listening to the radio. We compete… — Reggie Fils-Aime Copy Share Image
In the end, we don't believe in launching any type of product if it isn't perfect in our eyes. — Reggie Fils-Aime Copy Share Image
As a child, I envisioned a career in the hard sciences. In sixth grade, I was buying college chemistry textbooks. — Reggie Fils-Aime Copy Share Image