For me, going back to 'Fable' is a terrible experience. I look at it and at best I would call it fractured. — Peter Molyneux Copy Share Image
I think, for me, it's very simple with the Xbox; I just want the ultimate gaming console. — Peter Molyneux Copy Share Image
I'd love personally... this is not an announcement at all, but I would love to see 'Fable 2' on the PC. — Peter Molyneux Copy Share Image
You don't meet computer game characters when you use a controller. You control computer game characters. — Peter Molyneux Copy Share Image
With 'Godus,' we did Steam Early Access, Android, and iOS. It was quite a rocky road going through all those hoops. — Peter Molyneux Copy Share Image
The important thing is authoring a game for an audience that will enjoy the experience. That's a tough thing to do. — Peter Molyneux Copy Share Image
I think the first thing is that if you're going to make a game which is accessible and which draws people in,… — Peter Molyneux Copy Share Image
You know, the health bar in 'Fable III' was destined to be this pixel-high line at the top left-hand side of the… — Peter Molyneux Copy Share Image
I'm looking forward to 'LittleBigPlanet.' I think Media Molecule are doing fantastic work on giving people the tools to create some amazing… — Peter Molyneux Copy Share Image
In 'Fable 1,' the number of features was more important to me than what the features did. And as a games designer… — Peter Molyneux Copy Share Image
I think what i've also learned, is that doing Kickstarter and Steam Early Access before you've got something which is defined and… — Peter Molyneux Copy Share Image
We experimented with different monetization techniques in 'Godus.' We had some events that you could go on which were time-limited. That didn't… — Peter Molyneux Copy Share Image
I just feel that in today's world, where you've got computer games of all types - through Facebook, Android and Apple, for… — Peter Molyneux Copy Share Image
There's a lot of pressure to release a game early. In Syndicate's case there was a lot of pressure from us on… — Peter Molyneux Copy Share Image
I'd been away for about 10 days, and literally the first thing I did, even though it sounds very... it just shows… — Peter Molyneux Copy Share Image
That's what my objective was, to reinvent myself from a console designer to starting a new business and embracing multi-platform, relearning the… — Peter Molyneux Copy Share Image
Consumers don't give a damn about what device they're playing on. They just want to play it everywhere. They want to be… — Peter Molyneux Copy Share Image
Things like engine technology used to be hugely restrictive. You couldn't have more than one baddie on screen, you couldn't have more… — Peter Molyneux Copy Share Image
I love the mouse, I love designing games for a mouse-based system. I think it's still a way of playing games which,… — Peter Molyneux Copy Share Image
When we transitioned from the PC to the console with 'Fable,' it took us five years to do that. And that's just… — Peter Molyneux Copy Share Image
It's quite an unfair thought that Microsoft are trying to control our gaming, they're trying to force us to be online all… — Peter Molyneux Copy Share Image
I think that games like 'Braid' show us that the 'new kids on the block' can do some really inventive, smart things… — Peter Molyneux Copy Share Image
When EA acquired Bullfrog there were, like, 35 people, and within nine months there were 200. And any feeling of culture and… — Peter Molyneux Copy Share Image
I think that PC gaming is as healthy as it's ever been. I think there's probably more people playing games on their… — Peter Molyneux Copy Share Image
I just think the days of me doing press and getting excited about games before they're done is over. That's not how the world… — Peter Molyneux Copy Share Image
With 'Black and White 2,' I want to put it in a setting where you're actually using the creature. I want the little people… — Peter Molyneux Copy Share Image
Freedom is... freedom can actually be boring, you've got to realize that. — Peter Molyneux Copy Share Image
When we transitioned from the PC to the console with 'Fable,' it took us five years to do that. And that's just going from… — Peter Molyneux Copy Share Image
Some games work well as straight patches, but 'The Trail' wasn't one of those. — Peter Molyneux Copy Share Image
'The Trail' on PC is far more challenging by nature. The flow of the game is completely changed, because I think that's what the… — Peter Molyneux Copy Share Image
Imagine if you're playing at home and your girlfriend is badgering you all the time not to play. Wouldn't it be great to have… — Peter Molyneux Copy Share Image
I think that PC gaming is as healthy as it's ever been. I think there's probably more people playing games on their PCs, I… — Peter Molyneux Copy Share Image
Bizarrely, a lot of the innovations in free-to-play are coming out of the PC space rather than the mobile space. — Peter Molyneux Copy Share Image