Could Quote by Peter Molyneux
“We experimented with different monetization techniques in 'Godus.' We had some events that you could go on which were time-limited. That didn't work terribly well.”
About This Quote
Source Game: Godus (2014) – developer interview
Monetization attempts using limited-time events failed to engage players effectively.
In simple terms: Time‑limited events didn't work.
Avoid reliance on fleeting incentives.
Themes
Mood
Type
When to use this quote
- mobile games
- free‑to‑play models
- player retention
- event planning
Key Concepts
Questions to Reflect On
- How can lasting incentives be made compelling?
- What alternative revenue models suit this genre?
Players may ignore short‑term offers if they feel forced.