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“With 'Godus,' we did Steam Early Access, Android, and iOS. It was quite a rocky road going through all those hoops.” quote by Peter Molyneux
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“With 'Godus,' we did Steam Early Access, Android, and iOS. It was quite a rocky road going through all those hoops.”

Peter Molyneux

About This Quote

Source Interview: Steam Early Access announcement, 2010

Developing a game across multiple platforms involved many challenges and bureaucratic hurdles.

In simple terms: Cross‑platform development is difficult.

Key Takeaway

Expect and plan for platform‑specific obstacles.

Themes

development platforms challenges

Mood

determined realistic

Type

industry process

When to use this quote

  • game launch
  • mobile development
  • early access
  • regulatory compliance

Key Concepts

project management technical constraints

Questions to Reflect On

  • How can teams streamline multi‑platform releases?
  • What risks are unique to early access?
A Different Perspective

Complex platforms can delay timelines and increase costs.

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