I think what i've also learned, is that doing Kickstarter and Steam Early Access before you've got something which is defined and playable is a hugely risky undertaking that can be very destructive to the final quality of the game. — Peter Molyneux Copy Share Image
With 'Godus,' we did Steam Early Access, Android, and iOS. It was quite a rocky road going through all those hoops. — Peter Molyneux Copy Share Image