I think the journey of making a game... we want to enjoy that process. — Todd Howard Copy Share Image
I'm happy that you can play 'Morrowind' now on an Xbox One, as it's backwards compatible. — Todd Howard Copy Share Image
'Fallout 76' and 'Blades' get a lot of my time right now. I'm in more meetings as it's gotten bigger. — Todd Howard Copy Share Image
The technology for radiant stories in 'Skyrim' is phenomenal. We tried and pared it back. — Todd Howard Copy Share Image
I liked hacking into and pirating computer games while in college. One of my favorites was Bethesda's 'Terminator 2029.' So I drove… — Todd Howard Copy Share Image
I loved playing 'Ultima.' Getting my computer in college and playing 'Wing Commander.' I hear a lot from our fans, and they… — Todd Howard Copy Share Image
There are more players on 'Fallout Shelter' than all of my games combined. That's a little sobering at times. It's not a… — Todd Howard Copy Share Image
Eventually, there will come a day where I'm not making games at Bethesda. Hopefully that's a long time away. But I want… — Todd Howard Copy Share Image
Particularly with our games, people get involved with the characters and the world. They're going to take their time with it pretty… — Todd Howard Copy Share Image
Games have gotten so big and interesting that they've moved beyond the toy/entertainment space. It's not just a diversion from their regular… — Todd Howard Copy Share Image
Time makes a bigger difference: just making a game, shipping it, looking at what you did, how you did it, what you… — Todd Howard Copy Share Image
Despite all of our games, all of our success together - 'Elder Scrolls,' when we started, it was a very generic fantasy.… — Todd Howard Copy Share Image
With 'Fallout 4,' we've done over 20 million downloads, and most of that is mods. That's a staggering number. It has always… — Todd Howard Copy Share Image
We do not focus test our games and never had. People ask why we don't, and I say, 'I have so many… — Todd Howard Copy Share Image
What's funny is that by the time everyone plays the game - you know, we finish it, and then it takes a… — Todd Howard Copy Share Image
We didn't start at 'Fallout 3' and think about how to add to that. We take a step back and think, 'Okay,… — Todd Howard Copy Share Image
You never know how your work is going to be received, and to have it be not just received by the people… — Todd Howard Copy Share Image
'Fallout 76' is a very different 'Fallout' game. We're very aware of that. We think a lot of people will like it,… — Todd Howard Copy Share Image
For us, it's about having the game react to the player as much as possible. There's ways you can do that with… — Todd Howard Copy Share Image
A lot of times, when someone's going to pick up a game, it can be a bit daunting, like if they haven't… — Todd Howard Copy Share Image
The main thing that excites me is that games are successful everywhere now. Now it's successful everywhere, and that's really important for… — Todd Howard Copy Share Image
When you start over and jump into new tech, you don't know what the negatives are going to be until you go… — Todd Howard Copy Share Image
I think if someone has a gaming obsession, 'Ultima' became mine. I would say no other series ingrained itself in how I… — Todd Howard Copy Share Image
I'm a believer that players are good self-directors, and I think one thing that's good about video games is they can direct… — Todd Howard Copy Share Image
I played everything, but the games that kept me up and night and tickled my fancy were the larger role-playing games like… — Todd Howard Copy Share Image
If you look at previous generations, even where they didn't open up power, you look at an early Xbox 360 or early… — Todd Howard Copy Share Image
Don't define the game by the list of the features. Define it by the experience you want to have. — Todd Howard Copy Share Image
I liked that line in the movie 'Shakespeare in Love': 'How is this going to work out? I don't know, but it always does.' — Todd Howard Copy Share Image
We do not focus test our games and never had. People ask why we don't, and I say, 'I have so many opinions in… — Todd Howard Copy Share Image
Time makes a bigger difference: just making a game, shipping it, looking at what you did, how you did it, what you did well,… — Todd Howard Copy Share Image
You never know how your work is going to be received, and to have it be not just received by the people who wanted… — Todd Howard Copy Share Image
With 'The Elder Scrolls', you're looking at a 25-year-running franchise. It has stood the test of the 'Lord of the Rings' movies becoming popular. — Todd Howard Copy Share Image
Every year, there's a new idea we can't do and a new technology for something that excites us. — Todd Howard Copy Share Image
'Minecraft' is like that, where you might say to one of your friends who doesn't play games, 'Hey, just sit down and try this… — Todd Howard Copy Share Image
Your plan is not as important as your culture. That means you will run into problems that will disrupt your plan and schedule, and… — Todd Howard Copy Share Image
The main thing that excites me is that games are successful everywhere now. Now it's successful everywhere, and that's really important for the health… — Todd Howard Copy Share Image
I loved playing 'Ultima.' Getting my computer in college and playing 'Wing Commander.' I hear a lot from our fans, and they are the… — Todd Howard Copy Share Image