Myself and the team at Gearbox have a very keen interest in cross-platform play. — Randy Pitchford Copy Share Image
I, personally, trust Valve. But I'm just saying, honestly, I think a lot of the industry doesn't. — Randy Pitchford Copy Share Image
When you think of what 'Borderlands 3' should be, it should be massive. It should be bigger and better than 'Borderlands 2.'… — Randy Pitchford Copy Share Image
When we shipped 'Borderlands 2,' we didn't ship it with a plan of how the level cap was going to increase. We… — Randy Pitchford Copy Share Image
One of the things I wish Sony would do is get behind 'Borderlands,' because I'd love to see a Vita version of… — Randy Pitchford Copy Share Image
The sequel to 'Aliens' is not a movie, it's a video game. How cool is that? That's how important our industry has… — Randy Pitchford Copy Share Image
Perhaps 'Borderlands' can be a lesson for all of us - that when making a videogame, we should not be afraid to… — Randy Pitchford Copy Share Image
The Dreamcast version of 'Half-Life' is great - it looks better than the original PC version and it's the only way console… — Randy Pitchford Copy Share Image
Condition Zero' introduces quite a bit of content and gameplay to 'Counter-Strike' including new weapons, characters, mission types and even new technology… — Randy Pitchford Copy Share Image
You can polish and iterate and double down on what the magic was. You can make a much better thing. A much… — Randy Pitchford Copy Share Image
I wonder if too frequently publishers and developers are so caught up with going after new, untapped audiences that they can forget… — Randy Pitchford Copy Share Image
What a lot of people don't know is that I got started as a professional gamemaker when I moved out to Texas… — Randy Pitchford Copy Share Image
There are several cool cross-overs between 'Blue Shift,' 'Opposing Force' and 'Half-Life.' The plots are all designed to work nicely with themselves… — Randy Pitchford Copy Share Image
Sometimes we do derive some entertainment when we 'appreciate' something, and sometime we feel something when we're moved. So a lot of… — Randy Pitchford Copy Share Image
You don't really want to talk about 'Duke' in terms of, how many levels are there, how many guns does it have,… — Randy Pitchford Copy Share Image
We're convinced that Frisco Square is the perfect environment for Gearbox Software's new headquarters and we are eager to break ground, build… — Randy Pitchford Copy Share Image
We are fortunate that there is a lot of demand on us to deliver our brand of interactive entertainment within the powerful… — Randy Pitchford Copy Share Image
Why is 'Borderlands' different from every other game with respect to DLC? It's because we haven't really worried about what the past… — Randy Pitchford Copy Share Image
I think it's safe to say that 'Half-Life' was influenced by every first person action game that preceded it. — Randy Pitchford Copy Share Image
The mission of Gearbox is to entertain the world and with the record-breaking success of 'Borderlands 3,' we're excited to take one… — Randy Pitchford Copy Share Image
From a narrative perspective, 'Blue Shift' for the PC and 'Blue Shift' for the Dreamcast are very similar. — Randy Pitchford Copy Share Image
I did not acquire the franchise merely so people could experience 'Duke Nukem Forever.' That was, sort of, the toll to pay… — Randy Pitchford Copy Share Image
If we look at 'Borderlands,' I can't honestly say that there is anything about how well the game sold that I'm disappointed… — Randy Pitchford Copy Share Image
Just as 'Half-Life' redefined the first person action game, 'Half-Life' for Dreamcast redefines what an extension of a great PC game to… — Randy Pitchford Copy Share Image
Usually when we finish a game and we're at the end, we're sick of it. We want to put it in the… — Randy Pitchford Copy Share Image
With 'Duke Nukem Forever' it was a different level of commitment for me with reference to helping the creators be true to… — Randy Pitchford Copy Share Image
Up until 'Blue Shift,' 'Half-Life' characters were repeating, expendable entities. In 'Blue Shift,' important named partners will work with you over the… — Randy Pitchford Copy Share Image
Wired gave 'Duke Nukem Forever' the first Vaporware Award, and then the next year it won No. 1 vaporware again, and then… — Randy Pitchford Copy Share Image
Duke Nukem' helped bridge the gap between games designed for adults and what they wanted in their entertainment as adults who also… — Randy Pitchford Copy Share Image
When we shipped 'Borderlands 2,' we didn't ship it with a plan of how the level cap was going to increase. We didn't have… — Randy Pitchford Copy Share Image
The Dreamcast version of 'Half-Life' is great - it looks better than the original PC version and it's the only way console owners can… — Randy Pitchford Copy Share Image
But it's only through joy and happiness that life has any value or purpose. — Randy Pitchford Copy Share Image
If I have something that I've finished with, and someone else might find value in it, the idea of passing along for a price… — Randy Pitchford Copy Share Image
One of the neat things about Gearbox that I love is, we don't look at our designs as a totalitarian regime and we're all… — Randy Pitchford Copy Share Image
If you're successful, 'Blue Shift' has what many have called the most satisfying 'Half-Life' ending yet. — Randy Pitchford Copy Share Image
The hallmarks of the 'Brothers in Arms' series are about authenticity, squad combat, brotherhood between soldiers. — Randy Pitchford Copy Share Image
As successful as 'Borderlands' is and as much fun as everyone is having going after all the loot and finding and using all the… — Randy Pitchford Copy Share Image
Most single player games put a lone character against an army that is just standing around waiting for the player to show up and… — Randy Pitchford Copy Share Image
Borderlands' asks you to pick a class, and once you've chosen that character class, you've committed yourself to that game session. — Randy Pitchford Copy Share Image
Usually when we finish a game and we're at the end, we're sick of it. We want to put it in the box and… — Randy Pitchford Copy Share Image
The sequel to 'Aliens' is not a movie, it's a video game. How cool is that? That's how important our industry has become. — Randy Pitchford Copy Share Image