People trying new ideas are a blessing for gamers and in the industry in general. — David Cage Copy Share Image
I've been playing video games since I was 10 years old, and I think it's important to play games if you want… — David Cage Copy Share Image
Most games end up with quite caricature scripts because they are just here to serve the game-play mechanics but not to trigger… — David Cage Copy Share Image
QTE is a very strange thing... it really depends on what you expect from your game experience. — David Cage Copy Share Image
We want to keep developing original games in the genre we pioneered but also expand our audience by being present on all… — David Cage Copy Share Image
'Papo & Yo' is an incredibly emotional experience. It shows that video games can talk about anything, even the most personal and… — David Cage Copy Share Image
What we believe at Quantic Dream is that there is a space for adult games: meaningful experiences for a mature audience. — David Cage Copy Share Image
If you played 'Heavy Rain,' there are very few cutscenes and very few moments where you don't have control. — David Cage Copy Share Image
Stop making the same games about shooting something and driving; try something else. There is a market for that. — David Cage Copy Share Image
'Heavy Rain' was my baby, my reason to live, and my oxygen for four years. And seeing the successful release of the… — David Cage Copy Share Image
I approach video games the same way I approach theatre, filmmaking, poetry, or painting. I wish more people would take that point… — David Cage Copy Share Image
I'm not a big fan of free to play. And this is just me, but when I buy something, I don't like… — David Cage Copy Share Image
There are different games for different people and different expectations. Sometimes you want a great story, and sometimes you don't. I don't… — David Cage Copy Share Image
Games are quite shy at talking about different things. Most are about facing hordes of monsters or saving the world or whatever;… — David Cage Copy Share Image
On 'Heavy Rain,' the game started with something that happened to me when I lost my son, my six-year-old boy, in a… — David Cage Copy Share Image
Some media used to talk about video games only to say how violent or addictive they could be. With 'Heavy Rain,' they… — David Cage Copy Share Image
'Indigo Prophecy' already brought a lot of new features to the traditional adventure genre, including the Action system, MultiView, Bending Stories, etc.… — David Cage Copy Share Image
It's like creating an artificial loop saying, 'You didn't play the game the way I wanted you to play, so now you're… — David Cage Copy Share Image
In general, I don't like game mechanics, I mean it's the idea you do the same things through different levels. I think,… — David Cage Copy Share Image
I love games like 'Flower,' for example - I thought this was amazing. It's great, it's new, it's different, and it's invented… — David Cage Copy Share Image
We believe that we can use interactivity to create meaningful games. Games with emotions and virtual actors telling you something. Resonating with… — David Cage Copy Share Image
The videogame industry is really weird because it's an industry that's highly conservative. People see the technology evolving every month, but when… — David Cage Copy Share Image
I wish more people would be allowed to take risks and try new things and new ideas because new ideas are what… — David Cage Copy Share Image
My goal is for 'Heavy Rain' to leave an imprint in you and change a little bit of who you are and… — David Cage Copy Share Image
I don't differentiate game design and script; it is one and only document. I think that one of the biggest problem with… — David Cage Copy Share Image
Some people are shocked when a game evokes real-world issues. But this platform is about becoming the characters, not just seeing them… — David Cage Copy Share Image
If 'Heavy Rain' is a huge commercial success, it will show everybody in the industry that the world is sick of first-person… — David Cage Copy Share Image
There are many different ways of telling an interactive story, I think. I don't think there's a right one and a wrong… — David Cage Copy Share Image
If you played 'Heavy Rain,' there are very few cutscenes and very few moments where you don't have control. — David Cage Copy Share Image
We, as individuals, are defined by the choices we make. Some of our decisions can have very significant consequences and totally change the courses… — David Cage Copy Share Image
Photography was inspired by painting, cinema by theatre and photography, I don't believe that any new art form was ever created from scratch. — David Cage Copy Share Image
I love unusual games, games that dare to be different and that are not based on violent actions. — David Cage Copy Share Image
I wish more people would be allowed to take risks and try new things and new ideas because new ideas are what this industry… — David Cage Copy Share Image
People trying new ideas are a blessing for gamers and in the industry in general. — David Cage Copy Share Image
In a movie, you're just passive; you're just watching a story that is told to you. But in games, I saw that you could… — David Cage Copy Share Image
With 'Heavy Rain,' we're creating something that changes many traditional game paradigms. — David Cage Copy Share Image
'Heavy Rain' was my baby, my reason to live, and my oxygen for four years. And seeing the successful release of the game has… — David Cage Copy Share Image
'Indigo Prophecy' already brought a lot of new features to the traditional adventure genre, including the Action system, MultiView, Bending Stories, etc. 'Heavy Rain'… — David Cage Copy Share Image
Technology must remain a tool. It's a great tool, but technology is the pen to write the book. It's not the book. If you… — David Cage Copy Share Image