I've always felt that 'game over' is a state of failure more for the game designer than from the player, — David Cage Copy Share Image
I hope that there will be more and more games that will have something to say and become a little bit more… — David Cage Copy Share Image
When I started, I wanted probably to make games that were inspired by films that I liked. — David Cage Copy Share Image
I love unusual games, games that dare to be different and that are not based on violent actions. — David Cage Copy Share Image
I've been playing video games since I was 10 years old, and I think it's important to play games if you want… — David Cage Copy Share Image
I love games like 'Flower,' for example - I thought this was amazing. It's great, it's new, it's different, and it's invented… — David Cage Copy Share Image
I wish that there were more games having the courage to talk about more subversive topics. Talking about politics, sexuality, human relationships. — David Cage Copy Share Image
Games are quite shy at talking about different things. Most are about facing hordes of monsters or saving the world or whatever;… — David Cage Copy Share Image
I approach video games the same way I approach theatre, filmmaking, poetry, or painting. I wish more people would take that point… — David Cage Copy Share Image
In general, I don't like game mechanics, I mean it's the idea you do the same things through different levels. I think,… — David Cage Copy Share Image
It's like creating an artificial loop saying, 'You didn't play the game the way I wanted you to play, so now you're… — David Cage Copy Share Image
If you played 'Heavy Rain,' there are very few cutscenes and very few moments where you don't have control. — David Cage Copy Share Image
We, as individuals, are defined by the choices we make. Some of our decisions can have very significant consequences and totally change the courses… — David Cage Copy Share Image
Photography was inspired by painting, cinema by theatre and photography, I don't believe that any new art form was ever created from scratch. — David Cage Copy Share Image
I love unusual games, games that dare to be different and that are not based on violent actions. — David Cage Copy Share Image
I wish more people would be allowed to take risks and try new things and new ideas because new ideas are what this industry… — David Cage Copy Share Image
People trying new ideas are a blessing for gamers and in the industry in general. — David Cage Copy Share Image
In a movie, you're just passive; you're just watching a story that is told to you. But in games, I saw that you could… — David Cage Copy Share Image
With 'Heavy Rain,' we're creating something that changes many traditional game paradigms. — David Cage Copy Share Image
'Heavy Rain' was my baby, my reason to live, and my oxygen for four years. And seeing the successful release of the game has… — David Cage Copy Share Image
'Indigo Prophecy' already brought a lot of new features to the traditional adventure genre, including the Action system, MultiView, Bending Stories, etc. 'Heavy Rain'… — David Cage Copy Share Image
Technology must remain a tool. It's a great tool, but technology is the pen to write the book. It's not the book. If you… — David Cage Copy Share Image