I personally believe that more and more players think that 10 hours is the right kind of play time for a game. — David Cage Copy Share Image
My goal is for 'Heavy Rain' to leave an imprint in you and change a little bit of who you are and… — David Cage Copy Share Image
I believe that interactive storytelling can be what cinema was in the 20th century: an art that deeply changes its time. — David Cage Copy Share Image
We believe that we can use interactivity to create meaningful games. Games with emotions and virtual actors telling you something. Resonating with… — David Cage Copy Share Image
The thing is, the better the hardware, the more time we spend to improve the visuals to take advantage of the hardware. — David Cage Copy Share Image
When we talk about technology, often, we talk about the fact that it's going to be cool; it's going to do all… — David Cage Copy Share Image
I'm not a big fan of free to play. And this is just me, but when I buy something, I don't like… — David Cage Copy Share Image
If we keep making things based on violence and platform jumping, you don't need Ellen Page to do this, to be honest.… — David Cage Copy Share Image
Every time you try to create an experience with a character who doesn't use a gun, doesn't drive a car, doesn't jump… — David Cage Copy Share Image
Each time you buy a used game, this is money that doesn't go into the pocket of the people that took the… — David Cage Copy Share Image
If you played 'Heavy Rain,' there are very few cutscenes and very few moments where you don't have control. — David Cage Copy Share Image
We, as individuals, are defined by the choices we make. Some of our decisions can have very significant consequences and totally change the courses… — David Cage Copy Share Image
Photography was inspired by painting, cinema by theatre and photography, I don't believe that any new art form was ever created from scratch. — David Cage Copy Share Image
I love unusual games, games that dare to be different and that are not based on violent actions. — David Cage Copy Share Image
I wish more people would be allowed to take risks and try new things and new ideas because new ideas are what this industry… — David Cage Copy Share Image
People trying new ideas are a blessing for gamers and in the industry in general. — David Cage Copy Share Image
In a movie, you're just passive; you're just watching a story that is told to you. But in games, I saw that you could… — David Cage Copy Share Image
With 'Heavy Rain,' we're creating something that changes many traditional game paradigms. — David Cage Copy Share Image
'Heavy Rain' was my baby, my reason to live, and my oxygen for four years. And seeing the successful release of the game has… — David Cage Copy Share Image
'Indigo Prophecy' already brought a lot of new features to the traditional adventure genre, including the Action system, MultiView, Bending Stories, etc. 'Heavy Rain'… — David Cage Copy Share Image
Technology must remain a tool. It's a great tool, but technology is the pen to write the book. It's not the book. If you… — David Cage Copy Share Image