Getting the player emotionally involved is the holy grail. We try to make players forget they're playing a game. We want them… — David Cage Copy Share Image
If 'Heavy Rain' is a huge commercial success, it will show everybody in the industry that the world is sick of first-person… — David Cage Copy Share Image
'Papo & Yo' is an incredibly emotional experience. It shows that video games can talk about anything, even the most personal and… — David Cage Copy Share Image
'Heavy Rain' is really 'Fahrenheit' with more experience, more maturity, and probably a better vision and understanding of how this type of… — David Cage Copy Share Image
Technology remains a tool: you can have the best tool in the world, but if you have nothing to say, it will… — David Cage Copy Share Image
I disagree that injecting emotion into a game comes at the expense of the playing experience. — David Cage Copy Share Image
With 'Detroit,' we realized that we wanted to create an experience that could be meaningful. — David Cage Copy Share Image
Every time you try to create an experience with a character who doesn't use a gun, doesn't drive a car, doesn't jump… — David Cage Copy Share Image
On 'Heavy Rain,' the game started with something that happened to me when I lost my son, my six-year-old boy, in a… — David Cage Copy Share Image
QTE is a very strange thing... it really depends on what you expect from your game experience. — David Cage Copy Share Image
If you played 'Heavy Rain,' there are very few cutscenes and very few moments where you don't have control. — David Cage Copy Share Image
We, as individuals, are defined by the choices we make. Some of our decisions can have very significant consequences and totally change the courses… — David Cage Copy Share Image
Photography was inspired by painting, cinema by theatre and photography, I don't believe that any new art form was ever created from scratch. — David Cage Copy Share Image
I love unusual games, games that dare to be different and that are not based on violent actions. — David Cage Copy Share Image
I wish more people would be allowed to take risks and try new things and new ideas because new ideas are what this industry… — David Cage Copy Share Image
People trying new ideas are a blessing for gamers and in the industry in general. — David Cage Copy Share Image
In a movie, you're just passive; you're just watching a story that is told to you. But in games, I saw that you could… — David Cage Copy Share Image
With 'Heavy Rain,' we're creating something that changes many traditional game paradigms. — David Cage Copy Share Image
'Heavy Rain' was my baby, my reason to live, and my oxygen for four years. And seeing the successful release of the game has… — David Cage Copy Share Image
'Indigo Prophecy' already brought a lot of new features to the traditional adventure genre, including the Action system, MultiView, Bending Stories, etc. 'Heavy Rain'… — David Cage Copy Share Image
Technology must remain a tool. It's a great tool, but technology is the pen to write the book. It's not the book. If you… — David Cage Copy Share Image