Players are artists who create their own reality within the game. — Shigeru Miyamoto Copy Share Image
The obvious objective of video games is to entertain people by surprising them with new experiences. — Shigeru Miyamoto Copy Share Image
When we're doing an action game, we make the second level first. We begin making level 1 once everything else is completed. — Shigeru Miyamoto Copy Share Image
I made some games, but I'm pretending like I didn't because they all turned out weird. — Shigeru Miyamoto Copy Share Image
Of course, I have my own limits as to how much game software I can take care of at any one time. — Shigeru Miyamoto Copy Share Image
A late game is only late until it ships. A bad game is bad until the end of time — Shigeru Miyamoto Copy Share Image
I try not so much to create new characters and worlds but to create new game-play experiences. — Shigeru Miyamoto Copy Share Image
... I don't let Mario appear in just any kind of game. Mario could not appear in Zelda games. They are two… — Shigeru Miyamoto Copy Share Image
When I create a game, I try to focus more on the emotions that the player experiences during the game play. — Shigeru Miyamoto Copy Share Image
I don't want to criticize any other designers, but I have to say that many of the people involved in this industry… — Shigeru Miyamoto Copy Share Image
I think what a lot of people see as unique is using different technology or different techniques [to make games], but I… — Shigeru Miyamoto Copy Share Image
Fortunately, because of the spread of smart devices, people take games for granted now. It's a good thing for us, because we… — Shigeru Miyamoto Copy Share Image
Our job as the game creators or developers - the programmers, artists, and whatnot - is that we have to kind of… — Shigeru Miyamoto Copy Share Image
Of course, I would like to know what [Sony and Microsoft] do with their machines, but there is no game that I… — Shigeru Miyamoto Copy Share Image
Well, for over a year now at my desk, a prototype program of Luigi and Mario has been running on my monitor.… — Shigeru Miyamoto Copy Share Image
When I'm working on games I don't think necessarily about what the end benefit of the game is going to be. Typically… — Shigeru Miyamoto Copy Share Image
There are big lines between those who play video games and those who do not. For those who don't, video games are… — Shigeru Miyamoto Copy Share Image
Entertainment companies always have to stay on the edge of trying to catch that certain thing that will grab people's attention. And… — Shigeru Miyamoto Copy Share Image
We don't pay a whole lot of attention to the Internet until people have played the game - then we pay a… — Shigeru Miyamoto Copy Share Image
I am not Link, but I do know him! Even after 18 years, the Legend of Zelda never stops changing and this… — Shigeru Miyamoto Copy Share Image
Their attitude is, 'okay, I am the customer. You are supposed to entertain me.' It's kind of a passive attitude they're taking,… — Shigeru Miyamoto Copy Share Image
Games are a trigger for adults to again become primitive, primal, as a way of thinking and remembering. An adult is a… — Shigeru Miyamoto Copy Share Image
For a long time at Nintendo we didn't focus as much on online play because for many years doing so would have… — Shigeru Miyamoto Copy Share Image
I could make Halo. It's not that I couldn't design that game. It's just that I choose not to. One thing about… — Shigeru Miyamoto Copy Share Image
When I look around and see how aged cartoonists continue to work on their manga and how movie directors create new movies… — Shigeru Miyamoto Copy Share Image
I believe that any sort of changes to interface that allows people to get into games and enjoy games is a great… — Shigeru Miyamoto Copy Share Image
Video games are bad for you? That's what they said about rock-n-roll. — Shigeru Miyamoto Copy Share Image
What I really want to do is be in the forefront of game development once again myself. — Shigeru Miyamoto Copy Share Image
I think I can make an entirely new game experience, and if I can't do it, some other game designer will. — Shigeru Miyamoto Copy Share Image
When I'm making video games today, I want people to be entertained. I am always thinking, How are people going to enjoy… — Shigeru Miyamoto Copy Share Image
Of course, when it comes to Japanese role-playing games, in any role-playing game in Japan you're supposed to collect a huge number… — Shigeru Miyamoto Copy Share Image
Games have grown and developed from this limited in-the-box experience to something that's everywhere now. Interactive content is all around us, networked,… — Shigeru Miyamoto Copy Share Image
Angry Birds is a very simple idea but its one of those games that I immediately appreciated when I first started playing,… — Shigeru Miyamoto Copy Share Image
When I look back I can tell that after I started having a family, I certainly wanted to make games that could… — Shigeru Miyamoto Copy Share Image
Most people think video games are all about a child staring at a TV with a joystick in his hands. I don't.… — Shigeru Miyamoto Copy Share Image
If it turns out that Mario doesn't really fit into the type of game I want, I wouldn't mind using Zelda as… — Shigeru Miyamoto Copy Share Image
This is the entertainment industry, so game designers have to have a creative mind and also have to be able to stand… — Shigeru Miyamoto Copy Share Image
There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They… — Shigeru Miyamoto Copy Share Image
If it turns out that Mario doesn't really fit into the type of game I want, I wouldn't mind using Zelda as the basis… — Shigeru Miyamoto Copy Share Image
Games are a trigger for adults to again become primitive, primal, as a way of thinking and remembering. An adult is a child who… — Shigeru Miyamoto Copy Share Image
I could make Halo. It's not that I couldn't design that game. It's just that I choose not to. One thing about my game… — Shigeru Miyamoto Copy Share Image
Anything that is impractical can be play. It's doing something other than what is necessary to continue living as an animal. — Shigeru Miyamoto Copy Share Image
I think I can make an entirely new game experience, and if I can't do it, some other game designer will. — Shigeru Miyamoto Copy Share Image
Of course, when it comes to Japanese role-playing games, in any role-playing game in Japan you're supposed to collect a huge number of items,… — Shigeru Miyamoto Copy Share Image
What comes next? Super Mario 128? Actually, that's what I want to do. — Shigeru Miyamoto Copy Share Image
As long as I can enjoy something, other people can enjoy it, too. — Shigeru Miyamoto Copy Share Image
A good idea is something that does not solve just one single problem, but rather can solve multiple problems at once. — Shigeru Miyamoto Copy Share Image