There are big lines between those who play video games and those who do not. For those who don't, video games are… — Shigeru Miyamoto Copy Share Image
If it turns out that Mario doesn't really fit into the type of game I want, I wouldn't mind using Zelda as… — Shigeru Miyamoto Copy Share Image
Games are a trigger for adults to again become primitive, primal, as a way of thinking and remembering. An adult is a… — Shigeru Miyamoto Copy Share Image
I could make Halo. It's not that I couldn't design that game. It's just that I choose not to. One thing about… — Shigeru Miyamoto Copy Share Image
I think I can make an entirely new game experience, and if I can't do it, some other game designer will. — Shigeru Miyamoto Copy Share Image
Of course, when it comes to Japanese role-playing games, in any role-playing game in Japan you're supposed to collect a huge number… — Shigeru Miyamoto Copy Share Image
It isn't about games, for me, personally, and it never really was. It was about creating something- anything- far bigger than yourself. — Shigeru Miyamoto Copy Share Image
I don't want to criticize any other designers, but I have to say that many of the people involved in this industry… — Shigeru Miyamoto Copy Share Image
When I create a game, I try to focus more on the emotions that the player experiences during the game play. — Shigeru Miyamoto Copy Share Image
When I'm making video games today, I want people to be entertained. I am always thinking, How are people going to enjoy… — Shigeru Miyamoto Copy Share Image
I believe that any sort of changes to interface that allows people to get into games and enjoy games is a great… — Shigeru Miyamoto Copy Share Image
Their attitude is, 'okay, I am the customer. You are supposed to entertain me.' It's kind of a passive attitude they're taking,… — Shigeru Miyamoto Copy Share Image
I try not so much to create new characters and worlds but to create new game-play experiences. — Shigeru Miyamoto Copy Share Image
When I'm working on games I don't think necessarily about what the end benefit of the game is going to be. Typically… — Shigeru Miyamoto Copy Share Image
Players are artists who create their own reality within the game. — Shigeru Miyamoto Copy Share Image
Our job as the game creators or developers - the programmers, artists, and whatnot - is that we have to kind of… — Shigeru Miyamoto Copy Share Image
We don't pay a whole lot of attention to the Internet until people have played the game - then we pay a… — Shigeru Miyamoto Copy Share Image
Well, for over a year now at my desk, a prototype program of Luigi and Mario has been running on my monitor.… — Shigeru Miyamoto Copy Share Image
... I don't let Mario appear in just any kind of game. Mario could not appear in Zelda games. They are two… — Shigeru Miyamoto Copy Share Image
Games have grown and developed from this limited in-the-box experience to something that's everywhere now. Interactive content is all around us, networked,… — Shigeru Miyamoto Copy Share Image
Of course, I have my own limits as to how much game software I can take care of at any one time. — Shigeru Miyamoto Copy Share Image
I am not Link, but I do know him! Even after 18 years, the Legend of Zelda never stops changing and this… — Shigeru Miyamoto Copy Share Image
There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They… — Shigeru Miyamoto Copy Share Image
If it turns out that Mario doesn't really fit into the type of game I want, I wouldn't mind using Zelda as the basis… — Shigeru Miyamoto Copy Share Image
Games are a trigger for adults to again become primitive, primal, as a way of thinking and remembering. An adult is a child who… — Shigeru Miyamoto Copy Share Image
I could make Halo. It's not that I couldn't design that game. It's just that I choose not to. One thing about my game… — Shigeru Miyamoto Copy Share Image
Anything that is impractical can be play. It's doing something other than what is necessary to continue living as an animal. — Shigeru Miyamoto Copy Share Image
I think I can make an entirely new game experience, and if I can't do it, some other game designer will. — Shigeru Miyamoto Copy Share Image
Of course, when it comes to Japanese role-playing games, in any role-playing game in Japan you're supposed to collect a huge number of items,… — Shigeru Miyamoto Copy Share Image
What comes next? Super Mario 128? Actually, that's what I want to do. — Shigeru Miyamoto Copy Share Image
As long as I can enjoy something, other people can enjoy it, too. — Shigeru Miyamoto Copy Share Image
A good idea is something that does not solve just one single problem, but rather can solve multiple problems at once. — Shigeru Miyamoto Copy Share Image