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Art Quote by Shigeru Miyamoto

“Our job as the game creators or developers - the programmers, artists, and whatnot - is that we have to kind of put ourselves in the user's shoes. We try to see what they're seeing, and then make it, and support what we think they might think.” quote by Shigeru Miyamoto
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“Our job as the game creators or developers - the programmers, artists, and whatnot - is that we have to kind of put ourselves in the user's shoes. We try to see what they're seeing, and then make it, and support what we think they might think.”

Shigeru Miyamoto

About This Quote

Source Interview: Game Development, Shigeru Miyamoto, 2018

Developers must empathize with users, imagining their perspective to create supportive experiences.

In simple terms: Empathy guides user‑focused design.

Key Takeaway

Design with the player in mind.

Themes

game design empathy user experience creativity support

Mood

creative analytical

Type

design process

When to use this quote

  • Prototype testing
  • player feedback sessions
  • UX workshops
  • design sprints

Key Concepts

Human‑centered design player psychology iterative testing

Questions to Reflect On

  • How do you balance intuition with analytics?
  • What methods validate player assumptions?
A Different Perspective

Over‑reliance on empathy may ignore data‑driven insights.

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