When I create a game, I try to focus more on the emotions that the player experiences during the game play. — Shigeru Miyamoto Copy Share Image
I try not so much to create new characters and worlds but to create new game-play experiences. — Shigeru Miyamoto Copy Share Image
To create a new standard, you have to be up for that challenge and really enjoy it. — Shigeru Miyamoto Copy Share Image
I enjoy thinking about ways to create something that other people have not even thought about, something no one has managed to… — Shigeru Miyamoto Copy Share Image
Players are artists who create their own reality within the game. — Shigeru Miyamoto Copy Share Image
This is the entertainment industry, so game designers have to have a creative mind and also have to be able to stand… — Shigeru Miyamoto Copy Share Image
There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They… — Shigeru Miyamoto Copy Share Image
If it turns out that Mario doesn't really fit into the type of game I want, I wouldn't mind using Zelda as the basis… — Shigeru Miyamoto Copy Share Image
Games are a trigger for adults to again become primitive, primal, as a way of thinking and remembering. An adult is a child who… — Shigeru Miyamoto Copy Share Image
I could make Halo. It's not that I couldn't design that game. It's just that I choose not to. One thing about my game… — Shigeru Miyamoto Copy Share Image
Anything that is impractical can be play. It's doing something other than what is necessary to continue living as an animal. — Shigeru Miyamoto Copy Share Image
I think I can make an entirely new game experience, and if I can't do it, some other game designer will. — Shigeru Miyamoto Copy Share Image
Of course, when it comes to Japanese role-playing games, in any role-playing game in Japan you're supposed to collect a huge number of items,… — Shigeru Miyamoto Copy Share Image
What comes next? Super Mario 128? Actually, that's what I want to do. — Shigeru Miyamoto Copy Share Image
As long as I can enjoy something, other people can enjoy it, too. — Shigeru Miyamoto Copy Share Image
A good idea is something that does not solve just one single problem, but rather can solve multiple problems at once. — Shigeru Miyamoto Copy Share Image