I could make Halo. It's not that I couldn't design that game. It's just that I choose not to. One thing about… — Shigeru Miyamoto Copy Share Image
I don't want to criticize any other designers, but I have to say that many of the people involved in this industry… — Shigeru Miyamoto Copy Share Image
When I create a game, I try to focus more on the emotions that the player experiences during the game play. — Shigeru Miyamoto Copy Share Image
Their attitude is, 'okay, I am the customer. You are supposed to entertain me.' It's kind of a passive attitude they're taking,… — Shigeru Miyamoto Copy Share Image
I try not so much to create new characters and worlds but to create new game-play experiences. — Shigeru Miyamoto Copy Share Image
I think when you talk about competing against others, the problem is that you refer to something that's been done already and… — Shigeru Miyamoto Copy Share Image
When I'm working on games I don't think necessarily about what the end benefit of the game is going to be. Typically… — Shigeru Miyamoto Copy Share Image
Our job as the game creators or developers - the programmers, artists, and whatnot - is that we have to kind of… — Shigeru Miyamoto Copy Share Image
I always try and come up with a clear theme when I'm making a videogame. — Shigeru Miyamoto Copy Share Image
Entertainment companies always have to stay on the edge of trying to catch that certain thing that will grab people's attention. And… — Shigeru Miyamoto Copy Share Image
I think that the entertainment industry itself has a history of chasing success. Any time a hit product comes out, all the… — Shigeru Miyamoto Copy Share Image
Nintendo's philosophy is never to go the easy path; it's always to challenge ourselves and try to do something new. — Shigeru Miyamoto Copy Share Image
So you know cats are interesting. They are kind of like girls. If they come and talk to you it's great. But… — Shigeru Miyamoto Copy Share Image
There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They… — Shigeru Miyamoto Copy Share Image
If it turns out that Mario doesn't really fit into the type of game I want, I wouldn't mind using Zelda as the basis… — Shigeru Miyamoto Copy Share Image
Games are a trigger for adults to again become primitive, primal, as a way of thinking and remembering. An adult is a child who… — Shigeru Miyamoto Copy Share Image
I could make Halo. It's not that I couldn't design that game. It's just that I choose not to. One thing about my game… — Shigeru Miyamoto Copy Share Image
Anything that is impractical can be play. It's doing something other than what is necessary to continue living as an animal. — Shigeru Miyamoto Copy Share Image
I think I can make an entirely new game experience, and if I can't do it, some other game designer will. — Shigeru Miyamoto Copy Share Image
Of course, when it comes to Japanese role-playing games, in any role-playing game in Japan you're supposed to collect a huge number of items,… — Shigeru Miyamoto Copy Share Image
What comes next? Super Mario 128? Actually, that's what I want to do. — Shigeru Miyamoto Copy Share Image
As long as I can enjoy something, other people can enjoy it, too. — Shigeru Miyamoto Copy Share Image
A good idea is something that does not solve just one single problem, but rather can solve multiple problems at once. — Shigeru Miyamoto Copy Share Image