If it turns out that Mario doesn't really fit into the type of game I want, I wouldn't mind using Zelda as… — Shigeru Miyamoto Copy Share Image
Originally, I wanted a machine that would cost $100. My idea was to spend nothing on the console technology so all the… — Shigeru Miyamoto Copy Share Image
Their attitude is, 'okay, I am the customer. You are supposed to entertain me.' It's kind of a passive attitude they're taking,… — Shigeru Miyamoto Copy Share Image
I would prefer to grow with the team inside Nintendo rather than taking anyone from outside. It would be a joy for… — Shigeru Miyamoto Copy Share Image
All the time, players are forced to do their utmost. If they are challenged to the limit, is it really fun for… — Shigeru Miyamoto Copy Share Image
If we end up creating a gameplay structure where it makes sense for, whether it's a female to go rescue a male… — Shigeru Miyamoto Copy Share Image
So you know cats are interesting. They are kind of like girls. If they come and talk to you it's great. But… — Shigeru Miyamoto Copy Share Image
There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They… — Shigeru Miyamoto Copy Share Image
If it turns out that Mario doesn't really fit into the type of game I want, I wouldn't mind using Zelda as the basis… — Shigeru Miyamoto Copy Share Image
Games are a trigger for adults to again become primitive, primal, as a way of thinking and remembering. An adult is a child who… — Shigeru Miyamoto Copy Share Image
I could make Halo. It's not that I couldn't design that game. It's just that I choose not to. One thing about my game… — Shigeru Miyamoto Copy Share Image
Anything that is impractical can be play. It's doing something other than what is necessary to continue living as an animal. — Shigeru Miyamoto Copy Share Image
I think I can make an entirely new game experience, and if I can't do it, some other game designer will. — Shigeru Miyamoto Copy Share Image
Of course, when it comes to Japanese role-playing games, in any role-playing game in Japan you're supposed to collect a huge number of items,… — Shigeru Miyamoto Copy Share Image
What comes next? Super Mario 128? Actually, that's what I want to do. — Shigeru Miyamoto Copy Share Image
As long as I can enjoy something, other people can enjoy it, too. — Shigeru Miyamoto Copy Share Image
A good idea is something that does not solve just one single problem, but rather can solve multiple problems at once. — Shigeru Miyamoto Copy Share Image