Of course, when it comes to Japanese role-playing games, in any role-playing game in Japan you're supposed to collect a huge number… — Shigeru Miyamoto Copy Share Image
You can use a lot of different technologies to create something that doesn't really have a lot of value. — Shigeru Miyamoto Copy Share Image
We can be using the same kind of technology, the same kind of techniques, but when we use it, we get something… — Shigeru Miyamoto Copy Share Image
I'd like to be known as the person who saw things from a different point of view to others. — Shigeru Miyamoto Copy Share Image
I am not Link, but I do know him! Even after 18 years, the Legend of Zelda never stops changing and this… — Shigeru Miyamoto Copy Share Image
People often say that videogames made by Western developers are somehow different in terms of taste for the players, in comparison with… — Shigeru Miyamoto Copy Share Image
I wanted to make something very unique, something very different. — Shigeru Miyamoto Copy Share Image
I think what a lot of people see as unique is using different technology or different techniques [to make games], but I… — Shigeru Miyamoto Copy Share Image
There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They… — Shigeru Miyamoto Copy Share Image
If it turns out that Mario doesn't really fit into the type of game I want, I wouldn't mind using Zelda as the basis… — Shigeru Miyamoto Copy Share Image
Games are a trigger for adults to again become primitive, primal, as a way of thinking and remembering. An adult is a child who… — Shigeru Miyamoto Copy Share Image
I could make Halo. It's not that I couldn't design that game. It's just that I choose not to. One thing about my game… — Shigeru Miyamoto Copy Share Image
Anything that is impractical can be play. It's doing something other than what is necessary to continue living as an animal. — Shigeru Miyamoto Copy Share Image
I think I can make an entirely new game experience, and if I can't do it, some other game designer will. — Shigeru Miyamoto Copy Share Image
Of course, when it comes to Japanese role-playing games, in any role-playing game in Japan you're supposed to collect a huge number of items,… — Shigeru Miyamoto Copy Share Image
What comes next? Super Mario 128? Actually, that's what I want to do. — Shigeru Miyamoto Copy Share Image
As long as I can enjoy something, other people can enjoy it, too. — Shigeru Miyamoto Copy Share Image
A good idea is something that does not solve just one single problem, but rather can solve multiple problems at once. — Shigeru Miyamoto Copy Share Image