There are big lines between those who play video games and those who do not. For those who don't, video games are… — Shigeru Miyamoto Copy Share Image
Games are a trigger for adults to again become primitive, primal, as a way of thinking and remembering. An adult is a… — Shigeru Miyamoto Copy Share Image
I think I can make an entirely new game experience, and if I can't do it, some other game designer will. — Shigeru Miyamoto Copy Share Image
When I'm making video games today, I want people to be entertained. I am always thinking, How are people going to enjoy… — Shigeru Miyamoto Copy Share Image
I think Zelda 64 is utilizing about 90 percent of the N64 potential, ... When we made Mario 64 we were simply… — Shigeru Miyamoto Copy Share Image
I enjoy thinking about ways to create something that other people have not even thought about, something no one has managed to… — Shigeru Miyamoto Copy Share Image
I don't like all the attention. I think it's better to let my work do the talking. — Shigeru Miyamoto Copy Share Image
I think when you talk about competing against others, the problem is that you refer to something that's been done already and… — Shigeru Miyamoto Copy Share Image
When I'm working on games I don't think necessarily about what the end benefit of the game is going to be. Typically… — Shigeru Miyamoto Copy Share Image
I don't think as a creator that I could create an experience that truly feels interactive if you don't have something to… — Shigeru Miyamoto Copy Share Image
Our job as the game creators or developers - the programmers, artists, and whatnot - is that we have to kind of… — Shigeru Miyamoto Copy Share Image
Well, for over a year now at my desk, a prototype program of Luigi and Mario has been running on my monitor.… — Shigeru Miyamoto Copy Share Image
Most people think video games are all about a child staring at a TV with a joystick in his hands. I don't.… — Shigeru Miyamoto Copy Share Image
Nowadays I think it's really important that designers are really unique and individual. — Shigeru Miyamoto Copy Share Image
Necessity is the mother of invention. I love solving things like that. Because there wasn't enough memory, thinking of an economical way… — Shigeru Miyamoto Copy Share Image
I think what's really the most ideal thing is for the player themselves, within their own imagination, to carve out what they… — Shigeru Miyamoto Copy Share Image
I think that the entertainment industry itself has a history of chasing success. Any time a hit product comes out, all the… — Shigeru Miyamoto Copy Share Image
What if everything you see is more than what you see--the person next to you is a warrior and the space that… — Shigeru Miyamoto Copy Share Image
I think what a lot of people see as unique is using different technology or different techniques [to make games], but I… — Shigeru Miyamoto Copy Share Image
There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They… — Shigeru Miyamoto Copy Share Image
If it turns out that Mario doesn't really fit into the type of game I want, I wouldn't mind using Zelda as the basis… — Shigeru Miyamoto Copy Share Image
Games are a trigger for adults to again become primitive, primal, as a way of thinking and remembering. An adult is a child who… — Shigeru Miyamoto Copy Share Image
I could make Halo. It's not that I couldn't design that game. It's just that I choose not to. One thing about my game… — Shigeru Miyamoto Copy Share Image
Anything that is impractical can be play. It's doing something other than what is necessary to continue living as an animal. — Shigeru Miyamoto Copy Share Image
I think I can make an entirely new game experience, and if I can't do it, some other game designer will. — Shigeru Miyamoto Copy Share Image
Of course, when it comes to Japanese role-playing games, in any role-playing game in Japan you're supposed to collect a huge number of items,… — Shigeru Miyamoto Copy Share Image
What comes next? Super Mario 128? Actually, that's what I want to do. — Shigeru Miyamoto Copy Share Image
As long as I can enjoy something, other people can enjoy it, too. — Shigeru Miyamoto Copy Share Image
A good idea is something that does not solve just one single problem, but rather can solve multiple problems at once. — Shigeru Miyamoto Copy Share Image