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Controllers Quote by Shigeru Miyamoto

“I don't think as a creator that I could create an experience that truly feels interactive if you don't have something to hold in your hand, if you don't have something like force feedback that you can feel from the controller.” quote by Shigeru Miyamoto
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“I don't think as a creator that I could create an experience that truly feels interactive if you don't have something to hold in your hand, if you don't have something like force feedback that you can feel from the controller.”

Shigeru Miyamoto

About This Quote

Source Interview: Game Design Insights, 2015

Effective interactivity requires tactile feedback, suggesting physical sensations enhance immersion.

In simple terms: Physical feedback makes experiences feel more interactive.

Key Takeaway

Incorporate haptic feedback for deeper engagement.

Themes

design interactivity technology immersion

Mood

thoughtful analytical

Type

technical inspirational

When to use this quote

  • VR gaming
  • simulation training
  • educational software
  • product design

Key Concepts

haptic feedback user experience design philosophy

Questions to Reflect On

  • How can designers create immersion without touch?
  • What alternatives exist for tactile feedback?
A Different Perspective

Relying solely on haptics may limit accessibility.

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