I don't think as a creator that I could create an experience that truly feels interactive if you don't have something to hold in your hand, if you don't have something like force feedback that you can feel from the… — Shigeru Miyamoto Copy Share Image
It's been kind of extreme - people either love it or they don't like it at all - and I think that's a good thing. It's my first art project where there's not a middle ground. I find it very… — Tatyana Fazlalizadeh Copy Share Image