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Benefits Quote by Shigeru Miyamoto

“When I'm working on games I don't think necessarily about what the end benefit of the game is going to be. Typically I'm trying to think of: "What can I do that is going to find new ways to entertain and surprise people."” quote by Shigeru Miyamoto
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“When I'm working on games I don't think necessarily about what the end benefit of the game is going to be. Typically I'm trying to think of: "What can I do that is going to find new ways to entertain and surprise people."”

Shigeru Miyamoto

About This Quote

Source Interview: Game Development Insights, Shigeru Miyamoto, 2023

The designer focuses on creating novel, surprising entertainment rather than predefined outcomes, emphasizing experimentation.

In simple terms: Make games that surprise and entertain.

Key Takeaway

Prioritize innovation over fixed goals.

Themes

creativity play innovation

Mood

enthusiastic inventive

Type

inspirational practical

When to use this quote

  • indie game development
  • prototype testing
  • creative workshops
  • player feedback sessions

Key Concepts

game design user experience surprise factor

Questions to Reflect On

  • What unexpected mechanics could delight players?
  • How to measure surprise effectively?
A Different Perspective

Risk of neglecting market viability or player accessibility.

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