Benefits Quote by Shigeru Miyamoto
“When I'm working on games I don't think necessarily about what the end benefit of the game is going to be. Typically I'm trying to think of: "What can I do that is going to find new ways to entertain and surprise people."”
About This Quote
Source Interview: Game Development Insights, Shigeru Miyamoto, 2023
The designer focuses on creating novel, surprising entertainment rather than predefined outcomes, emphasizing experimentation.
In simple terms: Make games that surprise and entertain.
Prioritize innovation over fixed goals.
Themes
Mood
Type
When to use this quote
- indie game development
- prototype testing
- creative workshops
- player feedback sessions
Key Concepts
Questions to Reflect On
- What unexpected mechanics could delight players?
- How to measure surprise effectively?
Risk of neglecting market viability or player accessibility.