Unlike most kids in Japan, I didn't have a dream. I wasn't ambitious. — Hidetaka Miyazaki Ambitious Copy Share Image
I, as a gamer, understand passion to discuss favourite games. — Hidetaka Miyazaki Gamer Copy Share Image
I personally want my games to be described as satisfying rather than difficult. — Hidetaka Miyazaki Adversity Copy Share Image
'Sekiro: Shadows Die Twice''s story is one of fate and growth. — Hidetaka Miyazaki Destiny Copy Share Image
Dont give up. Obstacles can be overcome through strategy and learning. — Hidetaka Miyazaki Adversity Copy Share Image
'Deracine' is French for uprooting, or someone who's been displaced from their natural environment. — Hidetaka Miyazaki Been Copy Share Image
I'm considering 'Dark Souls 3' to be the big closure on the series. That's not just limited to me, but From Software… — Hidetaka Miyazaki Closure Copy Share Image
I believe that From Software has to create new things. There will be new types of games coming from us, and 'Dark… — Hidetaka Miyazaki Believe Copy Share Image
In 'Demon's Souls,' we tried to implement some features in a kind of experimental way, not being sure whether or not it… — Hidetaka Miyazaki Being Copy Share Image
It's true that I'm sad about not being involved in the development of 'Dark Souls II,' because I've worked on 'Demon's Souls'… — Hidetaka Miyazaki Being Copy Share Image
We personally don't try to follow industry trends or themes. We just try and make something that we think would be cool… — Hidetaka Miyazaki Cool Copy Share Image
A shinobi embodies an archetype that is able to use everything at their disposal. They don't pick a fighting style; they use… — Hidetaka Miyazaki Archetype Copy Share Image
To feel fulfilled, you must first have a goal that needs fulfilling. At the same time, it must actually be possible to… — Hidetaka Miyazaki Feel Copy Share Image
When I was working on the first 'Dark Souls' - as far back as 'Demon's Souls,' actually - I didn't expect the… — Hidetaka Miyazaki Community Copy Share Image
Dark Souls is in some ways an incomplete game, and I like to think that it has been completed by players, by… — Hidetaka Miyazaki Accident Copy Share Image
The construction of 'Sekiro''s world is based on that of traditional Sengoku, or medieval Japan. To that end, we made sure to… — Hidetaka Miyazaki Construction Copy Share Image
It's quite obvious that the 'Dark Souls' franchise is reaching a turning point, and I'm happy that I have a greater budget… — Hidetaka Miyazaki Budget Copy Share Image
The main concept of 'Dark Souls III' is the first flame and its successors; the world has been in this cycle of… — Hidetaka Miyazaki Almost dying Copy Share Image
The grappling hook allows for versatile and dynamic movement through the map, while a variety of shinobi-esque tools allow for all sorts… — Hidetaka Miyazaki Grappling Copy Share Image
I believe there are aspects of the narrative that become easier to understand by shifting the focus of the story to the… — Hidetaka Miyazaki Believe Copy Share Image
I am conscious of that when I make these games: I try to make a game that has beautiful open spaces, gaps,… — Hidetaka Miyazaki Beautiful Copy Share Image
If you had a game that said, 'Oops, you're dead. Now switch off the game,' it wouldn't be very successful. So you… — Hidetaka Miyazaki Death Copy Share Image
One of my favourite Japanese cartoons is 'Yasuragi no Yakata,' written by the famous Fujiko Fujio. — Hidetaka Miyazaki Cartoons Copy Share Image
I love throwing down the gauntlet and trying our hand at that new tech. — Hidetaka Miyazaki Gauntlet Copy Share Image
I'm not necessarily a fan of horror genre of movies or books. — Hidetaka Miyazaki Books Copy Share Image
I'm not very good at action games in general and find most action games to be hard. — Hidetaka Miyazaki Action Copy Share Image
I believe that 'Dark Souls III' must be developed as its own individual series. — Hidetaka Miyazaki Believe Copy Share Image
I believe it's important for us to have a diverse and free approach to making games in the way that we like. — Hidetaka Miyazaki Believe Copy Share Image
First of all, I don't dislike direct storytelling - people seem to think that about my games! Actually, the truth is, I'm… — Hidetaka Miyazaki Good Copy Share Image
'Gears Of War' is one of my favourite games that I immersed myself in playing for long time, and Mr. Cliff Bleszinski… — Hidetaka Miyazaki Gears Copy Share Image
'Dark Souls' is my life's work; everything I came up with for 'Dark Souls III' is based on my personal preferences. — Hidetaka Miyazaki Dark Copy Share Image
I think death is a crucial element when designing games around the theme of the satisfaction of overcoming overwhelming odds. — Hidetaka Miyazaki Death Copy Share Image
Growing up, as a kid, I loved to read. I liked to read books that were above my range. I always tried… — Hidetaka Miyazaki Aim Copy Share Image
It's true that there was a lot of influence from 'Tenchu.' We even pondered making 'Sekiro: Shadows Die Twice' a part of… — Hidetaka Miyazaki Die Copy Share Image
Now I'm president. I get to meet a lot of other company presidents. They're such weird people. I'm fascinated by them. I… — Hidetaka Miyazaki Characters Copy Share Image
Our strengths or maybe our characteristic as a developer firm software used to maybe be known as a studio that put out… — Hidetaka Miyazaki Lost Copy Share Image
I've observed some surprise in the reactions so far from people who were not aware that FromSoftware does other things besides 'Souls.'… — Hidetaka Miyazaki More Copy Share Image
I don't think it'd be the right choice to continue indefinitely creating 'Souls' and 'Bloodborne' games. — Hidetaka Miyazaki Choice Copy Share Image