The main concept of 'Dark Souls III' is the first flame and its successors; the world has been in this cycle of… — Hidetaka Miyazaki Almost dying Copy Share Image
I'm considering 'Dark Souls 3' to be the big closure on the series. That's not just limited to me, but From Software… — Hidetaka Miyazaki Dark Copy Share Image
First of all, I don't dislike direct storytelling - people seem to think that about my games! Actually, the truth is, I'm… — Hidetaka Miyazaki Good Copy Share Image
Unlike most kids in Japan, I didn't have a dream. I wasn't ambitious. — Hidetaka Miyazaki Ambitious Copy Share Image
In 'Demon's Souls,' we tried to implement some features in a kind of experimental way, not being sure whether or not it… — Hidetaka Miyazaki Being Copy Share Image
I've been familiar with western fantasy novels since I was a boy. — Hidetaka Miyazaki Been Copy Share Image
Dont give up. Obstacles can be overcome through strategy and learning. — Hidetaka Miyazaki Adversity Copy Share Image
We personally don't try to follow industry trends or themes. We just try and make something that we think would be cool… — Hidetaka Miyazaki Cool Copy Share Image
I am conscious of that when I make these games: I try to make a game that has beautiful open spaces, gaps,… — Hidetaka Miyazaki Beautiful Copy Share Image
A shinobi embodies an archetype that is able to use everything at their disposal. They don't pick a fighting style; they use… — Hidetaka Miyazaki Fighting Copy Share Image
Our strengths or maybe our characteristic as a developer firm software used to maybe be known as a studio that put out… — Hidetaka Miyazaki Lost Copy Share Image
Growing up, as a kid, I loved to read. I liked to read books that were above my range. I always tried… — Hidetaka Miyazaki Aim Copy Share Image
I love throwing down the gauntlet and trying our hand at that new tech. — Hidetaka Miyazaki Hand Copy Share Image
I believe that 'Dark Souls III' must be developed as its own individual series. — Hidetaka Miyazaki Believe Copy Share Image
I'm not very good at action games in general and find most action games to be hard. — Hidetaka Miyazaki Action Copy Share Image
I believe it's important for us to have a diverse and free approach to making games in the way that we like. — Hidetaka Miyazaki Believe Copy Share Image
'Sekiro: Shadows Die Twice''s story is one of fate and growth. — Hidetaka Miyazaki Destiny Copy Share Image
Dark Souls is in some ways an incomplete game, and I like to think that it has been completed by players, by… — Hidetaka Miyazaki Accident Copy Share Image
I believe there are aspects of the narrative that become easier to understand by shifting the focus of the story to the… — Hidetaka Miyazaki Believe Copy Share Image
It's true that there was a lot of influence from 'Tenchu.' We even pondered making 'Sekiro: Shadows Die Twice' a part of… — Hidetaka Miyazaki Die Copy Share Image
I believe that From Software has to create new things. There will be new types of games coming from us, and 'Dark… — Hidetaka Miyazaki Believe Copy Share Image
Now I'm president. I get to meet a lot of other company presidents. They're such weird people. I'm fascinated by them. I… — Hidetaka Miyazaki Company Copy Share Image
'Gears Of War' is one of my favourite games that I immersed myself in playing for long time, and Mr. Cliff Bleszinski… — Hidetaka Miyazaki Long Copy Share Image