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Good Quote by Hidetaka Miyazaki

“First of all, I don't dislike direct storytelling - people seem to think that about my games! Actually, the truth is, I'm just not good at implementing direct narrative in my games.” quote by Hidetaka Miyazaki
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“First of all, I don't dislike direct storytelling - people seem to think that about my games! Actually, the truth is, I'm just not good at implementing direct narrative in my games.”

Hidetaka Miyazaki

About This Quote

The author admits difficulty crafting straightforward narratives, preferring indirect storytelling in games.

In simple terms: I struggle with clear storylines, so I use indirect methods.

Key Takeaway

Embrace your strengths; work with what you do well.

Themes

creativity storytelling self-awareness

Mood

reflective determined

Type

advice personal

When to use this quote

  • indie projects
  • player immersion
  • design workshops

Key Concepts

narrative design game development

Questions to Reflect On

  • How can you leverage indirect storytelling to enhance player experience?
  • What strengths can you build on instead of forcing direct narrative?
A Different Perspective

Direct narrative may alienate some audiences.

4.8 out of 5 (9 ratings)

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