Good Quote by Hidetaka Miyazaki
“First of all, I don't dislike direct storytelling - people seem to think that about my games! Actually, the truth is, I'm just not good at implementing direct narrative in my games.”
About This Quote
The author admits difficulty crafting straightforward narratives, preferring indirect storytelling in games.
In simple terms: I struggle with clear storylines, so I use indirect methods.
Embrace your strengths; work with what you do well.
Themes
Mood
Type
When to use this quote
- indie projects
- player immersion
- design workshops
Key Concepts
Questions to Reflect On
- How can you leverage indirect storytelling to enhance player experience?
- What strengths can you build on instead of forcing direct narrative?
Direct narrative may alienate some audiences.