It's true that there was a lot of influence from 'Tenchu.' We even pondered making 'Sekiro: Shadows Die Twice' a part of… — Hidetaka Miyazaki Copy Share Image
The grappling hook allows for versatile and dynamic movement through the map, while a variety of shinobi-esque tools allow for all sorts… — Hidetaka Miyazaki Copy Share Image
Perhaps the tranquillity of 'Deracine' heightens the violence in 'Sekiro: Shadows Die Twice,' while the intensity of 'Sekiro: Shadows Die Twice' makes… — Hidetaka Miyazaki Copy Share Image
The main concept of 'Dark Souls III' is the first flame and its successors; the world has been in this cycle of reigniting the… — Hidetaka Miyazaki Copy Share Image
I'm considering 'Dark Souls 3' to be the big closure on the series. That's not just limited to me, but From Software and myself… — Hidetaka Miyazaki Copy Share Image
First of all, I don't dislike direct storytelling - people seem to think that about my games! Actually, the truth is, I'm just not… — Hidetaka Miyazaki Copy Share Image
Unlike most kids in Japan, I didn't have a dream. I wasn't ambitious. — Hidetaka Miyazaki Copy Share Image
In 'Demon's Souls,' we tried to implement some features in a kind of experimental way, not being sure whether or not it would be… — Hidetaka Miyazaki Copy Share Image
I've been familiar with western fantasy novels since I was a boy. — Hidetaka Miyazaki Copy Share Image
Dont give up. Obstacles can be overcome through strategy and learning. — Hidetaka Miyazaki Copy Share Image
We personally don't try to follow industry trends or themes. We just try and make something that we think would be cool and we… — Hidetaka Miyazaki Copy Share Image
I am conscious of that when I make these games: I try to make a game that has beautiful open spaces, gaps, room for… — Hidetaka Miyazaki Copy Share Image
A shinobi embodies an archetype that is able to use everything at their disposal. They don't pick a fighting style; they use every means… — Hidetaka Miyazaki Copy Share Image
Our strengths or maybe our characteristic as a developer firm software used to maybe be known as a studio that put out unexpected, almost,… — Hidetaka Miyazaki Copy Share Image
Growing up, as a kid, I loved to read. I liked to read books that were above my range. I always tried to aim… — Hidetaka Miyazaki Copy Share Image