The main concept of 'Dark Souls III' is the first flame and its successors; the world has been in this cycle of… — Hidetaka Miyazaki Copy Share Image
I'm considering 'Dark Souls 3' to be the big closure on the series. That's not just limited to me, but From Software… — Hidetaka Miyazaki Copy Share Image
I believe that 'Dark Souls III' must be developed as its own individual series. — Hidetaka Miyazaki Copy Share Image
Dark Souls is in some ways an incomplete game, and I like to think that it has been completed by players, by… — Hidetaka Miyazaki Copy Share Image
It's true that I'm sad about not being involved in the development of 'Dark Souls II,' because I've worked on 'Demon's Souls'… — Hidetaka Miyazaki Copy Share Image
'Dark Souls' is my life's work; everything I came up with for 'Dark Souls III' is based on my personal preferences. — Hidetaka Miyazaki Copy Share Image
It's quite obvious that the 'Dark Souls' franchise is reaching a turning point, and I'm happy that I have a greater budget… — Hidetaka Miyazaki Copy Share Image
When I was working on the first 'Dark Souls' - as far back as 'Demon's Souls,' actually - I didn't expect the… — Hidetaka Miyazaki Copy Share Image
I believe I can do both the 'Bloodborne DLC' and 'Dark Souls 3.' This isn't the first time I've had to work… — Hidetaka Miyazaki Copy Share Image
Demons, chaos, dragons - all of them are different incarnations and representations of our idea of death in 'Dark Souls.' — Hidetaka Miyazaki Copy Share Image
For me, 'Dark Souls III' is the end, but that doesn't mean the end for 'Dark Souls.' If someone other than myself,… — Hidetaka Miyazaki Copy Share Image
I am very happy if those who played 'Bloodborne' are interested in 'Dark Souls III' too. — Hidetaka Miyazaki Copy Share Image
I would like 'Dark Souls' to be a broad exploration game filled with so many veiled things and details. — Hidetaka Miyazaki Copy Share Image
I'm not one to restrict the potential that 'Dark Souls' has by insisting that only I can work on the titles. — Hidetaka Miyazaki Copy Share Image
Everybody knows what the core of 'Dark Souls' is - the dev team does, the fans do, the media does - and… — Hidetaka Miyazaki Copy Share Image
Development of 'Bloodborne' and sinking into the battle of the hunter and the unique horror world was not only an exciting experience… — Hidetaka Miyazaki Copy Share Image
The main concept of 'Dark Souls III' is the first flame and its successors; the world has been in this cycle of reigniting the… — Hidetaka Miyazaki Copy Share Image
I'm considering 'Dark Souls 3' to be the big closure on the series. That's not just limited to me, but From Software and myself… — Hidetaka Miyazaki Copy Share Image
First of all, I don't dislike direct storytelling - people seem to think that about my games! Actually, the truth is, I'm just not… — Hidetaka Miyazaki Copy Share Image
Unlike most kids in Japan, I didn't have a dream. I wasn't ambitious. — Hidetaka Miyazaki Copy Share Image
In 'Demon's Souls,' we tried to implement some features in a kind of experimental way, not being sure whether or not it would be… — Hidetaka Miyazaki Copy Share Image
I've been familiar with western fantasy novels since I was a boy. — Hidetaka Miyazaki Copy Share Image
Dont give up. Obstacles can be overcome through strategy and learning. — Hidetaka Miyazaki Copy Share Image
We personally don't try to follow industry trends or themes. We just try and make something that we think would be cool and we… — Hidetaka Miyazaki Copy Share Image
I am conscious of that when I make these games: I try to make a game that has beautiful open spaces, gaps, room for… — Hidetaka Miyazaki Copy Share Image
A shinobi embodies an archetype that is able to use everything at their disposal. They don't pick a fighting style; they use every means… — Hidetaka Miyazaki Copy Share Image
Our strengths or maybe our characteristic as a developer firm software used to maybe be known as a studio that put out unexpected, almost,… — Hidetaka Miyazaki Copy Share Image
Growing up, as a kid, I loved to read. I liked to read books that were above my range. I always tried to aim… — Hidetaka Miyazaki Copy Share Image