The construction of 'Sekiro''s world is based on that of traditional Sengoku, or medieval Japan. To that end, we made sure to… — Hidetaka Miyazaki Construction Copy Share Image
I, as a gamer, understand passion to discuss favourite games. — Hidetaka Miyazaki Gamer Copy Share Image
It's true that I'm sad about not being involved in the development of 'Dark Souls II,' because I've worked on 'Demon's Souls'… — Hidetaka Miyazaki Being Copy Share Image
I personally want my games to be described as satisfying rather than difficult. — Hidetaka Miyazaki Adversity Copy Share Image
'Deracine' is French for uprooting, or someone who's been displaced from their natural environment. — Hidetaka Miyazaki Been Copy Share Image
'Dark Souls' is my life's work; everything I came up with for 'Dark Souls III' is based on my personal preferences. — Hidetaka Miyazaki Dark Copy Share Image
I've observed some surprise in the reactions so far from people who were not aware that FromSoftware does other things besides 'Souls.'… — Hidetaka Miyazaki More Copy Share Image
The grappling hook allows for versatile and dynamic movement through the map, while a variety of shinobi-esque tools allow for all sorts… — Hidetaka Miyazaki Map Copy Share Image
It's quite obvious that the 'Dark Souls' franchise is reaching a turning point, and I'm happy that I have a greater budget… — Hidetaka Miyazaki Budget Copy Share Image
One of my favourite Japanese cartoons is 'Yasuragi no Yakata,' written by the famous Fujiko Fujio. — Hidetaka Miyazaki Cartoons Copy Share Image
To feel fulfilled, you must first have a goal that needs fulfilling. At the same time, it must actually be possible to… — Hidetaka Miyazaki Feel Copy Share Image
When I was working on the first 'Dark Souls' - as far back as 'Demon's Souls,' actually - I didn't expect the… — Hidetaka Miyazaki Community Copy Share Image
If you had a game that said, 'Oops, you're dead. Now switch off the game,' it wouldn't be very successful. So you… — Hidetaka Miyazaki Death Copy Share Image
There was a board game called 'Sorcery,' which is one of my favorites, and I would often revisit the game. It's not… — Hidetaka Miyazaki Favorites Copy Share Image
I think death is a crucial element when designing games around the theme of the satisfaction of overcoming overwhelming odds. — Hidetaka Miyazaki Death Copy Share Image
I'm not necessarily a fan of horror genre of movies or books. — Hidetaka Miyazaki Books Copy Share Image
I believe I can do both the 'Bloodborne DLC' and 'Dark Souls 3.' This isn't the first time I've had to work… — Hidetaka Miyazaki Believe Copy Share Image
In order to produce the satisfaction of comprehension, there first needs to be the process of comprehension. Furthermore, the overarching idea at… — Hidetaka Miyazaki Order Copy Share Image
I think one of the studio's characteristics is to embrace wholeheartedly what we feel is interesting; what we perceive to be worthwhile,… — Hidetaka Miyazaki Beautiful Copy Share Image
Utilising wit in the thick of battle will be your key to victory. — Hidetaka Miyazaki Battle Copy Share Image
Perhaps the tranquillity of 'Deracine' heightens the violence in 'Sekiro: Shadows Die Twice,' while the intensity of 'Sekiro: Shadows Die Twice' makes… — Hidetaka Miyazaki Die Copy Share Image
Being a director, I've had the privilege of heading a PS3 launch title. Looking back, I think the PS4 has made the… — Hidetaka Miyazaki Back Copy Share Image
The more time I spend working on 'Sekiro,' the deeper I sink into this zone of blood and gore and conflict. But… — Hidetaka Miyazaki Conflict Copy Share Image
Demons, chaos, dragons - all of them are different incarnations and representations of our idea of death in 'Dark Souls.' — Hidetaka Miyazaki Chaos Copy Share Image
For me, 'Dark Souls III' is the end, but that doesn't mean the end for 'Dark Souls.' If someone other than myself,… — Hidetaka Miyazaki Dark Copy Share Image