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Conflict Quote by Hidetaka Miyazaki

“The more time I spend working on 'Sekiro,' the deeper I sink into this zone of blood and gore and conflict. But if I want to get out of it, I can walk over to the other side of the studio and ease myself into a completely different feeling when I work on 'Deracine.'” quote by Hidetaka Miyazaki
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“The more time I spend working on 'Sekiro,' the deeper I sink into this zone of blood and gore and conflict. But if I want to get out of it, I can walk over to the other side of the studio and ease myself into a completely different feeling when I work on 'Deracine.'”

Hidetaka Miyazaki

About This Quote

Source Game: Sekiro: Shadows Die Twice (2019) and Deracine (working title)

Immersive game development can trap creators in intense emotional states, but shifting projects can restore emotional balance and creativity.

In simple terms: Working on intense games can be draining; switching tasks helps reset mood.

Key Takeaway

Balance intense work with contrasting projects.

Themes

creativity mental health work balance

Mood

focused reflective

Type

inspirational practical

When to use this quote

  • game design
  • personal wellness
  • team management

Key Concepts

flow state emotional regulation project switching

Questions to Reflect On

  • How do you recognize when a project is affecting your wellbeing?
  • What strategies help you transition between intense and calm tasks?
A Different Perspective

Switching projects may not fully resolve underlying stress.

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