I don't think it'd be the right choice to continue indefinitely creating 'Souls' and 'Bloodborne' games. — Hidetaka Miyazaki Choice Copy Share Image
I am very happy if those who played 'Bloodborne' are interested in 'Dark Souls III' too. — Hidetaka Miyazaki Dark Copy Share Image
To be honest, I'm really not interested on how I'm viewed as. The only thing I'm interested in is to keep creating… — Hidetaka Miyazaki How Copy Share Image
Personality-wise, I like to avoid putting my pride on parade. — Hidetaka Miyazaki Avoid Copy Share Image
Growing up, I was restricted at home from playing video games until I reached university. — Hidetaka Miyazaki Games Copy Share Image
We always look back at our back catalogue for inspiration for new titles, but when it comes to very old things like… — Hidetaka Miyazaki Inspiration Copy Share Image
I would like 'Dark Souls' to be a broad exploration game filled with so many veiled things and details. — Hidetaka Miyazaki Dark Copy Share Image
Games are a media that relies on technology to be innovative and forward thinking and interesting. Personally, I love being at that… — Hidetaka Miyazaki Forward thinking Copy Share Image
The intention behind the high difficulty of the games I direct is to evoke a feeling of joy and accomplishment in the… — Hidetaka Miyazaki Adversity Copy Share Image
Overcoming challenges by learning something in a game is a very rewarding feeling, and that's what I wanted to prioritise in 'Dark… — Hidetaka Miyazaki Challenges Copy Share Image
We do need this diversity in the industry. Regardless of what From Software is doing, we need people making battle royale games… — Hidetaka Miyazaki Battle Copy Share Image
I'm not one to restrict the potential that 'Dark Souls' has by insisting that only I can work on the titles. — Hidetaka Miyazaki Dark Copy Share Image
I enjoy the process of adding elaboration into games and like to communicate with users through the details I create. — Hidetaka Miyazaki Create Copy Share Image
From Software believes all the things we have learned in the past titles can be best reflected in the future only by… — Hidetaka Miyazaki Best Copy Share Image
Often, I hear my ideas are more incomprehensible than not. — Hidetaka Miyazaki Ideas Copy Share Image
Everybody knows what the core of 'Dark Souls' is - the dev team does, the fans do, the media does - and… — Hidetaka Miyazaki Change Copy Share Image
Development of 'Bloodborne' and sinking into the battle of the hunter and the unique horror world was not only an exciting experience… — Hidetaka Miyazaki Battle Copy Share Image
Ever since 'Demon's Souls,' I've really been pursuing making games that give players a sense of accomplishment by overcoming tremendous odds. — Hidetaka Miyazaki Accomplishment Copy Share Image
From the initial design stages of 'Sekiro: Shadows Die Twice,' we had the idea of the player being able to move dynamically… — Hidetaka Miyazaki Character Copy Share Image
If the number of easy games is increasing nowadays, I guess it is because difficulty is not related to interesting and worthwhile… — Hidetaka Miyazaki Easy Copy Share Image