Accomplishment Quote by Hidetaka Miyazaki
“Ever since 'Demon's Souls,' I've really been pursuing making games that give players a sense of accomplishment by overcoming tremendous odds.”
About This Quote
Source Interview: Game Development Talk, 2022
The creator values games that reward players for overcoming extreme challenges, emphasizing satisfaction from perseverance.
In simple terms: Games should give a sense of achievement.
Design games with meaningful difficulty.
Themes
Mood
Type
When to use this quote
- hardcore gaming
- indie game design
- player feedback loops
Key Concepts
Questions to Reflect On
- How to balance difficulty and enjoyment?
- What rewards feel most satisfying?
Too much difficulty can deter players.