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Accomplishment Quote by Hidetaka Miyazaki

“Ever since 'Demon's Souls,' I've really been pursuing making games that give players a sense of accomplishment by overcoming tremendous odds.” quote by Hidetaka Miyazaki
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“Ever since 'Demon's Souls,' I've really been pursuing making games that give players a sense of accomplishment by overcoming tremendous odds.”

Hidetaka Miyazaki

About This Quote

Source Interview: Game Development Talk, 2022

The creator values games that reward players for overcoming extreme challenges, emphasizing satisfaction from perseverance.

In simple terms: Games should give a sense of achievement.

Key Takeaway

Design games with meaningful difficulty.

Themes

challenge achievement perseverance

Mood

motivational reflective

Type

design philosophical

When to use this quote

  • hardcore gaming
  • indie game design
  • player feedback loops

Key Concepts

player agency reward systems

Questions to Reflect On

  • How to balance difficulty and enjoyment?
  • What rewards feel most satisfying?
A Different Perspective

Too much difficulty can deter players.

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