Challenges Quote by Hidetaka Miyazaki
“Overcoming challenges by learning something in a game is a very rewarding feeling, and that's what I wanted to prioritise in 'Dark Souls' and 'Demon's Souls.'”
About This Quote
Games that let players overcome challenges feel rewarding; this design principle guided Dark Souls and Demon's Souls.
In simple terms: Overcoming in‑game challenges feels rewarding.
Design games that teach through difficulty.
Themes
Mood
Type
When to use this quote
- game development
- educational software
- skill‑building apps
- team training programs
Key Concepts
Questions to Reflect On
- How to balance challenge and accessibility?
- What mechanisms keep players engaged despite repeated failure?
Too much difficulty can frustrate rather than motivate players.