In 'Demon's Souls,' we tried to implement some features in a kind of experimental way, not being sure whether or not it… — Hidetaka Miyazaki Copy Share Image
It's true that I'm sad about not being involved in the development of 'Dark Souls II,' because I've worked on 'Demon's Souls'… — Hidetaka Miyazaki Copy Share Image
When I was working on the first 'Dark Souls' - as far back as 'Demon's Souls,' actually - I didn't expect the… — Hidetaka Miyazaki Copy Share Image
Overcoming challenges by learning something in a game is a very rewarding feeling, and that's what I wanted to prioritise in 'Dark… — Hidetaka Miyazaki Copy Share Image
Ever since 'Demon's Souls,' I've really been pursuing making games that give players a sense of accomplishment by overcoming tremendous odds. — Hidetaka Miyazaki Copy Share Image