We founded thatgamecompany to push the boundary of video games as an interactive medium. — Jenova Chen Copy Share Image
I like technology, but the blockbuster games use it for the same thing over and over again. — Jenova Chen Copy Share Image
If a game is meant to be played by everybody, it deserves to be on multiple platforms so everybody can play it. — Jenova Chen Copy Share Image
I grew up with games. It changed my life. It changed my social relationships with my friends. It defined my childhood. It's… — Jenova Chen Copy Share Image
Each game we make, we like to introduce an emotion that is rarely experienced by gamers in the console game industry. — Jenova Chen Copy Share Image
Designing a game can be like a Japanese garden. It's not what you put in but how much you take away. — Jenova Chen Copy Share Image
Our vision is for games to offer a wide variety of different experiences and attract all kinds of gamers and nongamers. — Jenova Chen Copy Share Image
Thatgamecompany was founded with the philosophy that games are a form of entertainment, and entertainment is the food for emotion. — Jenova Chen Copy Share Image
A lot of the greatest artists, their work is always about life and the world. I think there needs to be that… — Jenova Chen Copy Share Image
When we approach games, we're always emotional-focused, so if a free-to-play business model works against the emotion, we won't use it. If… — Jenova Chen Copy Share Image
If we can make great games for PS3 players... how many PS3 players are out there? If we can make great games… — Jenova Chen Copy Share Image
What I find the most interesting about games is the feeling of accomplishment. I think this is an emotion that cinema can't… — Jenova Chen Copy Share Image
So my resolution this year is: I'm not a money guy, but I want to make our next product a commercial success,… — Jenova Chen Copy Share Image
Seeing games become more of a young person thing, I feel like a toy I grew up with has been left behind.… — Jenova Chen Copy Share Image
What I want to try to prove is that artistic games, when done properly, can still be a commercial success. By doing… — Jenova Chen Copy Share Image
Any established media, such as literature, music, or film, offers a wide variety of experiences touching emotions from the very primal to… — Jenova Chen Copy Share Image
With 'Journey,' we created an emotional arc for two different scenarios. So, if you play alone, it's a good game. You have… — Jenova Chen Copy Share Image
I wanted to see if I could create something that is emotional between people. Existing games are about killing each other or… — Jenova Chen Copy Share Image
Look at the genres women like: a romantic comedy game doesn't exist. Few examples of a documentary game exist. What is the… — Jenova Chen Copy Share Image
In the free-to-play industry, the most money-making games are often coming from making people fighting against each other and really hating each… — Jenova Chen Copy Share Image
I always thought if I was born 2000 years earlier, I would be a monk, probably carving a monastery or some giant pantheon buildings. — Jenova Chen Copy Share Image
Every artist wants his or her work to connect with someone. I think that's why people make art. — Jenova Chen Copy Share Image
There are many sides of the urban life that I dislike, but there are many sides I am deeply in love with and attached… — Jenova Chen Copy Share Image
What I find the most interesting about games is the feeling of accomplishment. I think this is an emotion that cinema can't do and… — Jenova Chen Copy Share Image
I think "artistic" simply means there's more of the creator in the thing. Whether it's painting or song or movie or game, the creator… — Jenova Chen Copy Share Image
The girl has to be, you know, "the man," who is going to take care of everybody. — Jenova Chen Copy Share Image
When people see success, particularly investors, they are much more willing to invest in artistic projects. — Jenova Chen Copy Share Image
What I want to try to prove is that artistic games, when done properly, can still be a commercial success. By doing that, I… — Jenova Chen Copy Share Image
When we approach games, we're always emotional-focused, so if a free-to-play business model works against the emotion, we won't use it. If it actually… — Jenova Chen Copy Share Image