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Background noise Quote by Jenova Chen

“I wanted to see if I could create something that is emotional between people. Existing games are about killing each other or killing something together. The idea of social emotion means people need to share feelings. At that moment, the players are in sync. The problem [with many games] is there's…” quote by Jenova Chen
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“I wanted to see if I could create something that is emotional between people. Existing games are about killing each other or killing something together. The idea of social emotion means people need to share feelings. At that moment, the players are in sync. The problem [with many games] is there's no chance to share emotion. Most of them are busy, [there are] explosions everywhere. So we got rid of all the background noise and we had to get rid of the guns.”

Jenova Chen

About This Quote

Source Interview: Game Design Philosophy, 2018

Games should foster shared emotional experiences, not just conflict.

In simple terms: Games can connect people emotionally.

Key Takeaway

Design games that prioritize empathy and connection.

Themes

empathy social interaction design

Mood

thoughtful innovative

Type

philosophical inspirational

When to use this quote

  • co‑op games
  • story‑driven experiences
  • non‑violent gameplay

Key Concepts

game theory human connection co‑creation

Questions to Reflect On

  • How can you balance tension with emotional sharing?
  • What mechanics best convey feelings?
A Different Perspective

Players may still seek competition or excitement.

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