Cool Quote by Bear McCreary
“I love the old 'God of War' games, but I would not describe them as emotionally dynamic. It's cool, it's loud, but it's kind of like when you go to a heavy-metal concert and your ears are ringing, but after five minutes, it doesn't feel loud anymore. You just reach this peak and you've adjusted.”
About This Quote
Source Interview: Game Audio Design Podcast, 2023
The games deliver intense, loud experiences that quickly become normalized, losing their initial impact after a short period.
In simple terms: Intense experiences lose impact quickly.
Seek lasting emotional depth.
Themes
Mood
Type
When to use this quote
- video game design
- music composition
- player engagement
Key Concepts
Questions to Reflect On
- How can games maintain emotional dynamism?
- What design choices keep experiences fresh?
Constant intensity can desensitize audiences.