When we approach games, we're always emotional-focused, so if a free-to-play business model works against the emotion, we won't use it. If… — Jenova Chen Copy Share Image
I would rather see a game where you play to feel happier and to make other people like you and to make… — Jenova Chen Copy Share Image
The struggle we went through in the last year of 'Journey' was pretty insane, and I think that is also why, when… — Jenova Chen Copy Share Image
I feel, as a game maker, we are responsible to make content that stretch the ruling structure and emotions so that everyone… — Jenova Chen Copy Share Image
Designing a game can be like a Japanese garden. It's not what you put in but how much you take away. — Jenova Chen Copy Share Image
If a game is meant to be played by everybody, it deserves to be on multiple platforms so everybody can play it. — Jenova Chen Copy Share Image
Each game we make, we like to introduce an emotion that is rarely experienced by gamers in the console game industry. — Jenova Chen Copy Share Image
I was not grown up in the U.S., nor in Japan. In order to create a video game that people around the… — Jenova Chen Copy Share Image
With 'Journey,' we created an emotional arc for two different scenarios. So, if you play alone, it's a good game. You have… — Jenova Chen Copy Share Image
We try really hard to avoid those conventional experiences, these adrenaline rush, anger, competition, violence. We intentionally avoid that. We try to… — Jenova Chen Copy Share Image
I always thought if I was born 2000 years earlier, I would be a monk, probably carving a monastery or some giant pantheon buildings. — Jenova Chen Copy Share Image
Every artist wants his or her work to connect with someone. I think that's why people make art. — Jenova Chen Copy Share Image
There are many sides of the urban life that I dislike, but there are many sides I am deeply in love with and attached… — Jenova Chen Copy Share Image
What I find the most interesting about games is the feeling of accomplishment. I think this is an emotion that cinema can't do and… — Jenova Chen Copy Share Image
I think "artistic" simply means there's more of the creator in the thing. Whether it's painting or song or movie or game, the creator… — Jenova Chen Copy Share Image
The girl has to be, you know, "the man," who is going to take care of everybody. — Jenova Chen Copy Share Image
When people see success, particularly investors, they are much more willing to invest in artistic projects. — Jenova Chen Copy Share Image
What I want to try to prove is that artistic games, when done properly, can still be a commercial success. By doing that, I… — Jenova Chen Copy Share Image
When we approach games, we're always emotional-focused, so if a free-to-play business model works against the emotion, we won't use it. If it actually… — Jenova Chen Copy Share Image