Create Quote by Jane McGonigal
“Game designers are obsessed with emotion. How do we create the emotions that we want gamers to feel, and how can we really make it this intense, emotional experience?”
About This Quote
Source Interview: Game Design Talk, Jane McGonigal, 2020
Designers aim to engineer specific feelings in players by shaping narrative, mechanics, and audiovisual cues.
In simple terms: Designers try to make players feel certain emotions.
Use narrative and mechanics to guide player emotions.
Themes
Mood
Type
When to use this quote
- storytelling
- level design
- audio design
- player feedback loops
Key Concepts
Questions to Reflect On
- How can you test if a game evokes the intended emotion?
- What balance between challenge and story best sustains emotional intensity?
Emotions may be unpredictable and differ across audiences.