There was a whole sequence of concept art about a 'Fable' set in a kind of steampunk Victoriana age. — Peter Molyneux Copy Share Image
I think the charm of 'Fable' was in the feeling of the world and definitely the humor. — Peter Molyneux Copy Share Image
I think it's fantastic that people still remember Fable, and some of them are really passionate about it. — Peter Molyneux Copy Share Image
When we transitioned from the PC to the console with 'Fable,' it took us five years to do that. And that's just… — Peter Molyneux Copy Share Image
We've got plans for 'Fable' III, IV, and V. It's a big story arc, and if you play Fable II, you'll recognize… — Peter Molyneux Copy Share Image
The thing about 'Fable' is that it was such a rich world. It was, well, what the name says it is. It's… — Peter Molyneux Copy Share Image
The major change was going from 'Black and White' to 'Fable,' because I was no longer programming, and I had spent most… — Peter Molyneux Copy Share Image
The Fable story hinted at a dramatic time before 'Fable 1' when the Guild was founded, this would be a perfect setting… — Peter Molyneux Copy Share Image
I'd been away for about 10 days, and literally the first thing I did, even though it sounds very... it just shows… — Peter Molyneux Copy Share Image
In 'Fable 1,' the number of features was more important to me than what the features did. And as a games designer… — Peter Molyneux Copy Share Image
I'd love personally... this is not an announcement at all, but I would love to see 'Fable 2' on the PC. — Peter Molyneux Copy Share Image
In the original 'Fable,' Albion was kind of run by heroes and heroes were the thing, and there weren't any lords or… — Peter Molyneux Copy Share Image
It was an amazing thing to see how Bowerstone, the capital of 'Fable,' progressed. It went from, in 'Fable 1,' to just… — Peter Molyneux Copy Share Image
I just think the days of me doing press and getting excited about games before they're done is over. That's not how the world… — Peter Molyneux Copy Share Image
With 'Black and White 2,' I want to put it in a setting where you're actually using the creature. I want the little people… — Peter Molyneux Copy Share Image
Freedom is... freedom can actually be boring, you've got to realize that. — Peter Molyneux Copy Share Image
When we transitioned from the PC to the console with 'Fable,' it took us five years to do that. And that's just going from… — Peter Molyneux Copy Share Image
Some games work well as straight patches, but 'The Trail' wasn't one of those. — Peter Molyneux Copy Share Image
'The Trail' on PC is far more challenging by nature. The flow of the game is completely changed, because I think that's what the… — Peter Molyneux Copy Share Image
Imagine if you're playing at home and your girlfriend is badgering you all the time not to play. Wouldn't it be great to have… — Peter Molyneux Copy Share Image
I think that PC gaming is as healthy as it's ever been. I think there's probably more people playing games on their PCs, I… — Peter Molyneux Copy Share Image
Bizarrely, a lot of the innovations in free-to-play are coming out of the PC space rather than the mobile space. — Peter Molyneux Copy Share Image