Avoiding pain Quote by Nir Eyal
““Remember and Share - Action is the second step in The Hook. - The action is the simplest behavior in anticipation of reward. - As described by the Dr. BJ Fogg’s Behavior Model: - For any behavior to occur, a trigger must be present at the same time as the user has sufficient ability and motivation to take action. - To increase the desired behavior, ensure a clear trigger is present, then increase ability by making the action easier to do, and finally align with the right motivator. - Every behavior is driven by one of three Core Motivators: seeking pleasure or avoiding pain, seeking hope and avoiding fear, seeking social acceptance while avoiding social rejection. - Ability is influenced by the six factors of time, money, physical effort, brain cycles, social deviance, and non-routineness. Ability is dependent on users and their context at that moment. - Heuristics are cognitive shortcuts we take to make quick decisions. Product designers can utilize many of the hundreds of heuristics to increase the likelihood of their desired action.””
About This Quote
Source Book: Hooked: How to Build Habit‑Forming Products by Nir Eyal, 2014
The quote outlines how behavior occurs when a trigger, ability, and motivation align, and how designers can shape actions by simplifying tasks and using heuristics.
In simple terms: Behavior happens when trigger, ability, and motivation meet; designers can simplify actions to encourage desired habits.
Simplify tasks, align triggers with motivation.
Themes
Mood
Type
When to use this quote
- product design
- marketing campaigns
- user onboarding
- behavior change interventions
Key Concepts
Questions to Reflect On
- How can you reduce friction for users?
- Which motivator best fits your target behavior?
If ability is too low, even strong motivation and triggers may fail to produce action.