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Achieve Quote by Satoru Iwata

“Selling five million units in less than 14 months means DS is the fastest among any game machines ever launched in Japan to hit that level. To achieve this rapid growth, we were required not only to go after frequent game players, but to reel back people who had left games and to make video games…” quote by Satoru Iwata
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“Selling five million units in less than 14 months means DS is the fastest among any game machines ever launched in Japan to hit that level. To achieve this rapid growth, we were required not only to go after frequent game players, but to reel back people who had left games and to make video games enjoyable for those who had not played games at all.”

Satoru Iwata

About This Quote

Source Interview: Nintendo Developer Conference, 2001

Rapid market success requires attracting both frequent gamers and lapsed or non‑gamers, expanding the audience beyond core fans.

In simple terms: Winning fast means reaching new and existing players alike.

Key Takeaway

Broaden appeal to grow quickly.

Themes

marketing growth strategy gaming industry

Mood

strategic optimistic

Type

business inspirational

When to use this quote

  • product launch
  • community outreach
  • cross‑genre promotion
  • customer retention

Key Concepts

network effects user acquisition

Questions to Reflect On

  • How can you keep quality while expanding?
  • What risks arise when targeting non‑core users?
A Different Perspective

Rapid growth can strain quality control and brand identity.

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