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Well known Quote by Nir Eyal

“League of Legends has become well known for at least two things: proving the power of the free-to-play model in the West and a vicious player community.”[lxxix] To combat the trolls, the game creators designed a reward system leveraging Bandura’s social learning theory, which they called Honor…” quote by Nir Eyal
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““League of Legends has become well known for at least two things: proving the power of the free-to-play model in the West and a vicious player community.”[lxxix] To combat the trolls, the game creators designed a reward system leveraging Bandura’s social learning theory, which they called Honor Points (figure 23). The system gave players the ability to award points for particularly sportsmanlike conduct worthy of recognition. These virtual kudos encouraged positive behavior and helped the best and most cooperative players to stand out in the community. The number of points earned was highly variable and could only be conferred by other players. Honor Points soon became a coveted marker of tribe-conferred status and helped weed out trolls by signaling to others which players should be avoided.””

Nir Eyal

About This Quote

Source Book: Hooked, 2014 (discussion of game design)

League of Legends uses Honor Points, based on social learning theory, to reward positive behavior and discourage trolls, creating status signals within the community.

In simple terms: Honor Points reward good behavior and signal status.

Key Takeaway

Use peer recognition to promote cooperation.

Themes

gaming social dynamics behavioral design

Mood

analytical critical

Type

practical observational

When to use this quote

  • online multiplayer
  • team projects
  • classroom participation
  • community forums

Key Concepts

Social learning gamification reputation systems

Questions to Reflect On

  • Can reputation systems truly change behavior?
  • What safeguards prevent manipulation?
A Different Perspective

Points may be gamed or misused, reducing authenticity.

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