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Bottom line Quote by Satoru Iwata

“Like any other entertainment medium, we must create an emotional response in order to succeed. Laughter, fear, joy, affection, surprise, and - most of all - accomplishment. In the end, triggering these feelings from our players is the true judgment of our work. This is the bottom line measurement…” quote by Satoru Iwata
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“Like any other entertainment medium, we must create an emotional response in order to succeed. Laughter, fear, joy, affection, surprise, and - most of all - accomplishment. In the end, triggering these feelings from our players is the true judgment of our work. This is the bottom line measurement of success.”

Satoru Iwata

About This Quote

Source Interview: Nintendo Developer Conference, 2015

Success in entertainment hinges on evoking strong emotions—laughter, fear, joy, etc.—as the ultimate metric.

In simple terms: Creating emotional impact is key to success.

Key Takeaway

Design experiences that move people.

Themes

emotion design success

Mood

analytical inspirational

Type

creative professional

When to use this quote

  • video games
  • film
  • theatre
  • advertising

Key Concepts

player experience emotional design game development

Questions to Reflect On

  • Which emotions best suit your project?
  • How to measure emotional impact?
A Different Perspective

Emotions alone may not guarantee commercial success.

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