Bottom line Quote by Satoru Iwata
“Like any other entertainment medium, we must create an emotional response in order to succeed. Laughter, fear, joy, affection, surprise, and - most of all - accomplishment. In the end, triggering these feelings from our players is the true judgment of our work. This is the bottom line measurement of success.”
About This Quote
Source Interview: Nintendo Developer Conference, 2015
Success in entertainment hinges on evoking strong emotions—laughter, fear, joy, etc.—as the ultimate metric.
In simple terms: Creating emotional impact is key to success.
Design experiences that move people.
Themes
Mood
Type
When to use this quote
- video games
- film
- theatre
- advertising
Key Concepts
Questions to Reflect On
- Which emotions best suit your project?
- How to measure emotional impact?
Emotions alone may not guarantee commercial success.