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Appeal Quote by Michael Morhaime

“A lot of games that preceded 'Warcraft' made the assumption that this type of game wouldn't appeal outside the hard-core audience, so that's what they targeted. We thought this type of game could appeal to more people if we made it easier to use.” quote by Michael Morhaime
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“A lot of games that preceded 'Warcraft' made the assumption that this type of game wouldn't appeal outside the hard-core audience, so that's what they targeted. We thought this type of game could appeal to more people if we made it easier to use.”

Michael Morhaime

About This Quote

Game designers broadened appeal by simplifying complex mechanics for casual players.

In simple terms: Making games easier expands audience.

Key Takeaway

Design for accessibility.

Themes

gaming accessibility design audience strategy

Mood

strategic analytical optimistic

Type

industry reflective

When to use this quote

  • new player onboarding
  • casual gaming events
  • retro game remakes
  • community outreach

Key Concepts

user experience market expansion simplification

Questions to Reflect On

  • Should core mechanics be preserved?
  • How to balance depth and ease?
A Different Perspective

Simplification may alienate core fans.

3.5 out of 5 (4 ratings)

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