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Deterrent Quote by Michael Morhaime

“We felt it was very likely the fee would be a deterrent for people, and that 'WoW' would not sell as quickly as some of our previous games.” quote by Michael Morhaime
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“We felt it was very likely the fee would be a deterrent for people, and that 'WoW' would not sell as quickly as some of our previous games.”

Michael Morhaime

About This Quote

Source Interview: Game Developers Conference panel, 2013

Concern that high fees could deter players and slow sales of the new game.

In simple terms: High prices might reduce sales.

Key Takeaway

Consider pricing impact on market uptake.

Themes

gaming pricing consumer behavior market strategy

Mood

cautious analytical

Type

observation strategy

When to use this quote

  • launch planning
  • pricing models
  • player acquisition
  • revenue forecasting

Key Concepts

price elasticity consumer deterrence

Questions to Reflect On

  • What alternative pricing could attract more players?
  • How can value be communicated beyond price?
A Different Perspective

Price sensitivity varies across regions and player bases.

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