Deterrent Quote by Michael Morhaime
“We felt it was very likely the fee would be a deterrent for people, and that 'WoW' would not sell as quickly as some of our previous games.”
About This Quote
Source Interview: Game Developers Conference panel, 2013
Concern that high fees could deter players and slow sales of the new game.
In simple terms: High prices might reduce sales.
Consider pricing impact on market uptake.
Themes
Mood
Type
When to use this quote
- launch planning
- pricing models
- player acquisition
- revenue forecasting
Key Concepts
Questions to Reflect On
- What alternative pricing could attract more players?
- How can value be communicated beyond price?
Price sensitivity varies across regions and player bases.