I don't think as a creator that I could create an experience that truly feels interactive if you don't have something to hold in your hand, if you don't have something like force feedback that you can feel from the… — Shigeru Miyamoto Copy Share Image
There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They… — Shigeru Miyamoto Copy Share Image
If it turns out that Mario doesn't really fit into the type of game I want, I wouldn't mind using Zelda as the basis… — Shigeru Miyamoto Copy Share Image
Games are a trigger for adults to again become primitive, primal, as a way of thinking and remembering. An adult is a child who… — Shigeru Miyamoto Copy Share Image
I could make Halo. It's not that I couldn't design that game. It's just that I choose not to. One thing about my game… — Shigeru Miyamoto Copy Share Image
Anything that is impractical can be play. It's doing something other than what is necessary to continue living as an animal. — Shigeru Miyamoto Copy Share Image
I think I can make an entirely new game experience, and if I can't do it, some other game designer will. — Shigeru Miyamoto Copy Share Image
Of course, when it comes to Japanese role-playing games, in any role-playing game in Japan you're supposed to collect a huge number of items,… — Shigeru Miyamoto Copy Share Image
What comes next? Super Mario 128? Actually, that's what I want to do. — Shigeru Miyamoto Copy Share Image
As long as I can enjoy something, other people can enjoy it, too. — Shigeru Miyamoto Copy Share Image
A good idea is something that does not solve just one single problem, but rather can solve multiple problems at once. — Shigeru Miyamoto Copy Share Image