Skip to content

Always Quote by Michael Morhaime

“We'd always felt that it would be cool to put the player into the world of 'Warcraft' as a single character, exploring the land and meeting other players, but it really wasn't until 1999 that we thought it was feasible to do it.” quote by Michael Morhaime
Download Open image
“We'd always felt that it would be cool to put the player into the world of 'Warcraft' as a single character, exploring the land and meeting other players, but it really wasn't until 1999 that we thought it was feasible to do it.”

Michael Morhaime

About This Quote

Source Interview: Game Developers Conference, 2005

Early vision of immersive multiplayer worlds faced technical limits until hardware caught up.

In simple terms: Dreams of a single‑player perspective in Warcraft were delayed by tech.

Key Takeaway

Pursue ideas when tech advances.

Themes

gaming innovation vision

Mood

excited reflective

Type

historical inspirational

When to use this quote

  • concept art
  • game design
  • player immersion
  • technology milestones

Key Concepts

MMORPG design network latency hardware progression

Questions to Reflect On

  • How did hardware evolution enable this vision?
  • What other ideas await future tech?
A Different Perspective

Technical constraints can stall creative concepts.

3.2 out of 5 (9 ratings)

More by Michael Morhaime

Explore all 90 Michael Morhaime quotes

More Always quotes

Browse all 36,050 Always quotes