Always Quote by Michael Morhaime
“We'd always felt that it would be cool to put the player into the world of 'Warcraft' as a single character, exploring the land and meeting other players, but it really wasn't until 1999 that we thought it was feasible to do it.”
About This Quote
Source Interview: Game Developers Conference, 2005
Early vision of immersive multiplayer worlds faced technical limits until hardware caught up.
In simple terms: Dreams of a single‑player perspective in Warcraft were delayed by tech.
Pursue ideas when tech advances.
Themes
Mood
Type
When to use this quote
- concept art
- game design
- player immersion
- technology milestones
Key Concepts
Questions to Reflect On
- How did hardware evolution enable this vision?
- What other ideas await future tech?
Technical constraints can stall creative concepts.