Belief Quote by Michael Morhaime
“At the time we started working on 'World of WarCraft,' I think there was a limiting belief in the games industry and maybe outside the games industry, that MMOs would only appeal to the most hard-core of hard-core players, and therefore you didn't really need to do anything to make the game accessible to the wider audience.”
About This Quote
Source Interview: Game Developers Conference, 2006
The industry assumed MMOs were only for extreme gamers, so they ignored broader accessibility.
In simple terms: People thought only hardcore gamers would play MMOs.
Consider wider audiences when designing games.
Themes
Mood
Type
When to use this quote
- game development
- marketing strategy
- user experience design
Key Concepts
Questions to Reflect On
- How can games be inclusive without alienating core fans?
- What barriers prevent casual players from trying MMOs?
Assumes all players have similar skill levels and interests.