World of warcraft Quote by Luke Cuddy Download Open image ““So why are there so many ordinary citizens among the griefers3 in World of Warcraft?”” — Luke Cuddy ★ ★ ★ ★ ★ 3.9 out of 5 (7 ratings) Copy quoteShare World of warcraft
The audience for 'World of Warcraft' is a pretty committed group of players. — Bobby Kotick Copy Share Image
One of the things I think is unique and signature about Blizzard is that whenever they do their games, and with Warcraft in particular,… — Duncan Jones Copy Share Image
“Grief is a kind of war, I think now. Loss is like a bullet. A person can only take so much.” — Stephanie Oakes Copy Share Image
“Grief is a universal experience from which no one will be spared.” — Nathalie Himmelrich Copy Share Image
A lot of games that preceded 'Warcraft' made the assumption that this type of game wouldn't appeal outside the hard-core audience, so that's what… — Michael Morhaime Copy Share Image
It was controversial when we were settling on what the races should be in 'Warcraft 3!' — Michael Morhaime Copy Share Image
“Grief wraps around people, takes them to a place they would not go otherwise.” — Patti Callahan Henry Copy Share Image
“And grief was dangerous, because people fought hard and smart to protect the living. People got themselves—and everyone around them—killed trying to avenge the… — Kit Rocha Copy Share Image
“Those who are born of grief give greatest delight to the outside world.” — Franz Schubert Copy Share Image
“And it is, by the way, from the presence of others that we really derive support in our dark hours of grief, and not… — H. Rider Haggard Copy Share Image
“Anonymity is more complicated than that in World of Warcraft, as the game’s design essentially hands every player their own personal Ring of Gyges.” — Luke Cuddy Copy Share Image
I'm a geek - I read fantasy novels, I play 'World of Warcraft,' I'm a massive gamer, I have 'Star Trek' outfits. — Robert Kazinsky Copy Share Image
“ASIO turned up on Hamza's doorstep a year ago, after he and his mate, both in their mid-twenties, returned from Yemen. They weren't charged with anything but they were placed on no-fly lists. Hamza is convinced ASIO is monitoring their phones and watching their homes. So, as a workaround, he, the paladin dwarf, and his mate, a gnome, skip through… — John Safran Copy Share
The analogy I use is that 'World of Warcraft' is like going to the mall: you see a ton of people there, but you… — John Romero Copy Share Image
Never angrily rant into your web cam. While smashing a keyboard in half over a game of 'World of Warcraft' may seem totally justified… — Ray William Johnson Copy Share Image
I don't think consoles are necessarily our best opportunity for 'World of Warcraft.' — Michael Morhaime Copy Share Image
A lot of the successful Blizzard games that you know actually grew out of failed projects. That was the case with 'World of Warcraft.'… — Michael Morhaime Copy Share Image
“How do you decide what video game to choose in the vast ocean of online gaming nonsense? There are 100s if not thousands of options permeating the internet. They range from honestly free, pay to win, and all the way up to an actual subscription based model. One of the first decisions you need to make is quite simply, what… — Phil Janelle Copy Share
“Where we did find a statistical difference was in character gender. Female characters had a much higher healing ratio compared with male characters. This disparity was a direct consequence of how players behave when they gender-bend. When men gender-bend and play female characters, they spend more time healing. And when women gender-bend and play male characters, they spend less time… — Nick Yee Copy Share
“Lok’tar ogar!” The daemon holding me pulled my head back, exposing my throat. “Victory or death,” I retorted at my captor hoarsely. “For the Horde. And for the record, shouting World of Warcraft battle cries kind of kills the whole ‘imminent death’ expectation.” The daemon paused. “What server are you on?” he demanded. “Blackhand.” “Righteous. Guild?” I couldn’t imagine what… — Allison Pang Copy Share
“Bannon had become fascinated by the size and agency of the audiences congregating on MMO message boards such as Wowhead, Allakhazam, and (his favorite) Thottbot. “In 2006, 2007, they were doing 1.5 billion page views a month,” he recalled. “Just insane traffic. I thought we could monetize it, but it turned out I couldn’t give the advertising away.” Instead, the… — Joshua Green Copy Share
“Every morning before I left the house (IF I left, which I frequently didn’t), I would log online and fly around the game world,… — Felicia Day Copy Share Image