Books Quote by Ernest Adams
““Overused Settings All too often, games borrow settings from one another or from common settings found in the movies, books, or television. A huge number of games are set in science fiction and fantasy worlds, especially the quasi-medieval, sword-and-sorcery fantasy inspired by J. R. R. Tolkien and Dungeons & Dragons, popular with the young people who used to be the primary—indeed, almost the only—market for computer games. But a more diverse audience plays games nowadays, and they want new worlds to play in. You should look beyond these hoary old staples of gaming.””
About This Quote
Source Article: Game Design Essentials, Ernest Adams, 2002
The quote urges designers to move past overused fantasy tropes and create fresh, diverse game worlds for a broader audience.
In simple terms: Avoid cliché settings; innovate for varied players.
Explore new settings beyond familiar fantasy.
Themes
Mood
Type
When to use this quote
- game design workshops
- indie game development
- market research
- player focus groups
Key Concepts
Questions to Reflect On
- What new setting could attract both old and new players?
- How can designers balance innovation with familiar elements?
Risk of alienating core fans who love classic fantasy.