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Books Quote by Ernest Adams

“Overused Settings All too often, games borrow settings from one another or from common settings found in the movies, books, or television. A huge number of games are set in science fiction and fantasy worlds, especially the quasi-medieval, sword-and-sorcery fantasy inspired by J. R. R. Tolkien and…” quote by Ernest Adams
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““Overused Settings All too often, games borrow settings from one another or from common settings found in the movies, books, or television. A huge number of games are set in science fiction and fantasy worlds, especially the quasi-medieval, sword-and-sorcery fantasy inspired by J. R. R. Tolkien and Dungeons & Dragons, popular with the young people who used to be the primary—indeed, almost the only—market for computer games. But a more diverse audience plays games nowadays, and they want new worlds to play in. You should look beyond these hoary old staples of gaming.””

Ernest Adams

About This Quote

Source Article: Game Design Essentials, Ernest Adams, 2002

The quote urges designers to move past overused fantasy tropes and create fresh, diverse game worlds for a broader audience.

In simple terms: Avoid cliché settings; innovate for varied players.

Key Takeaway

Explore new settings beyond familiar fantasy.

Themes

creativity diversity audience innovation worldbuilding

Mood

inspired critical forward‑looking

Type

advice industry commentary

When to use this quote

  • game design workshops
  • indie game development
  • market research
  • player focus groups

Key Concepts

genre evolution player engagement cultural relevance

Questions to Reflect On

  • What new setting could attract both old and new players?
  • How can designers balance innovation with familiar elements?
A Different Perspective

Risk of alienating core fans who love classic fantasy.

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