Art Quote by Ernest Adams
““Plan to throw away all sound, art, and code created for a prototype. That way your artists, audio people, and programmers can work quickly without worrying about having to debug their content later. Trying to build production-quality assets during preproduction just slows the process down. Once””
About This Quote
Discard prototype assets early so the team can focus on building production-quality work without being slowed by debugging unfinished content.
In simple terms: Drop early drafts to speed up final production.
Eliminate prototype assets early to keep workflow efficient.
Themes
Mood
Type
When to use this quote
- software development
- game design
- creative studios
Key Concepts
Questions to Reflect On
- What essential feedback might be lost?
- How can you ensure quality without early prototypes?
Skipping early testing may hide fundamental design flaws.