Source Quote by Ernest Adams
““Sources If a resource or entity can come into the game world having not been there before, the mechanic by which it arrives is called a source.””
About This Quote
A source is defined as any new resource or entity that appears in a game world, introduced by a specific mechanic.
In simple terms: A source is a new game element introduced by a mechanic.
Identify and design sources in game development.
Themes
Mood
Type
When to use this quote
- level design
- resource management
- story integration
- player interaction
Key Concepts
Questions to Reflect On
- What mechanics can create unique sources?
- How do sources affect player strategy?
Complex games may have overlapping source definitions.